Needs work, needs an ending also.
hey check out my youtube : awesomeoverawesome so yeah hope you enjoy chapter1
Controls:
Movement: Arrow Keys
Action: z
Needs work, needs an ending also.
currently working on it
I found the door, went through it and nothing happened?
Each object seems to have been drawn by different people. What is with that MS Paint door? Is that supposed to be a letter on the ground or an oversized mess?
The warning signs are VERY out of place. They seem to be the border, but why the signs? You could have used an invisible wall. Also why does the game reset if the character touches the sign?
The chunky squares in the background are quite an eyesore, as they just make the place look like a very badly painted background. Were they supposed to be a road?
There is no instructions of any sort on the controls. You could have put something useful in the description instead of your YouTube. Those types of links go on your profile, not in an unrelated game.
thank you for responding this is the first game i've made my brother uploaded this so i'm sorry he didn't put controls in the description the graphics are bad and i'm sorry for that you won't want to if you wish to play again the controls are now in the description
This is terrible. In game, I found the door, tried to go in it, and nothing happened. 0 stars.
thank you for responding this is the first game i've made my brother uploaded this so i'm sorry he didn't put controls in the description the graphics are bad and i'm sorry for that you won't want to if you wish to play again the controls are now in the description
Firstly, I have no idea what the plot is supposed to be. It doesn't say in the description and the notes aren't very helpful in showing us what the plot is supposed to be. My recommendation is to show us some backstory (maybe even dialogue?), or at the very least tell us in the description what this game is about.
Secondly, the art. This is probably one of my bigger issues of this game. The background is incomprehensible. To me, the background just huge pixels of various greys and browns. Is it supposed to be roads? Houses? I don't have any clue what they are. Next, the sprite isn't *that* bad. Of course it's not the best and can be improved quality wise, but it's not an eyesore. And lastly, those doors. They are crooked and have an obvious white line surrounding it. My overall recommendation for these problems is to make the pixels smaller, the background more detailed, and improve the quality of the drawn art.
Thirdly, those red warning signs. Let me first establish that I am no game dev and have nearly zero experience working in that area. However, those red signs do stand out a lot in this nearly monochrome setting, and is to the point where it can be distracting. My recommendation is to either remove those signs and replace them with a invisible wall or something of the like, or to make the map smaller so that there's no need to add the warning signs.
Next, the controls. I myself had got the controls right away, but only because of prior knowledge of controls of these types of games. However, not everyone plays these RPG-sque kind of games, and may struggle to find some of the controls. Also sometimes it's a bit tricky to click on the letters at times because you can accidentally go through them. My recommendation is to make the letters so that we cannot go through them and to write the controls in the description.
Speaking of those letters, that is my next complaint. It feels like a hassle to move my character just to be able to read the full letter. My recommendation is to either take a frame and show just the full letters on the screen when we click on them or to have our character read the letter out through dialogue.
Overall, I don't like this game in this current state. However, it has much potential to improve, given the time and effort. I wish you the best and hope you consider my advice, creator. ^^
thank you i'm working currently on this game it is in a very early state and thank you for your advice