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Glitch;

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Author Comments

You read that right; it's quite an experimental game genre. You have to type in every command for your character to execute (ie right, go, turn, bow, etc.)

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While difficult in some places, i like this premise.
I see a lot of effort put into this and i look forward to seeing what you do with it.
Adding copy/paste abilities is really nice
and you added a "die" command which gets instant points from me

Seems like your main game is mostly complete- to the main movement though
Id say add a sort of "ghost" to movement when you start to plan it-
Like when typing [right(60)upright(60)], i should see a planned path- to make sure ive put in the right numbers.
And, to add to that, a "wait" command, not necessarily STOP, but wait, with () being the time, in seconds

Id say if you add that- you've got yourself a real winner

Good luck
Great so far

it starts lagging around the third level and it crashes

ElPandito responds:

Thanks for testing, and making it this far, too! By third level, you do mean you've finished two complete levels, or the third room of the introduction?

I'll really have to optimize the game better I'm afraid, I'm running it on a high end computer not realizing how heavy it is. :|

Credits & Info

Views
1,650
Faves:
4
Votes
93
Score
3.01 / 5.00

Uploaded
Jul 30, 2018
2:36 PM EDT