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Guiding blocks

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Author Comments

Controls:


WASD/Arrow keys - move
Z - undo
R- Restart


A puzzlescript game about using blocks to manipulate an AIs movement towards the goal.


Source code: https://www.puzzlescript.net/editor.html?hack=e196742e076648df73928a951f986c77


(Part of my daily puzzlescript creations. Visit my page for more)

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This game could really use a tutorial to explain things. The graphics have a nice looking retro feel. The high difficulty is mostly due to confusion rather than actually challenge.

I have no idea what I'm supposed to do...

I think this game has been on the Under Judgment section for a long time and it's clear why, nobody has any idea what's going on.

Whilst I understand that we can explain mechanics through gameplay, that doesn't mean we should completely neglect any worded explanation. I beat the first level without any idea of what had just happened and was tempted to just review it poorly then. Restarting and replaying the first level I eventually figured out the core mechanic; you press the red thing and get launched from one symbol towards blocks and have to make a path to the goal.

This introduces way too many mechanics at once. For starters there's the pressing the red thing launches you from one of the green symbols, then there's the pushing blocks, then there's the mechanic where blocks pull you towards them, but why did that blocked get pushed when it pulled me. But wait, this is canceled out when you put a block behind a wall. What order do blocks pull you, can you change the direction you launch or is it predetermined. So many questions I need to figure out and I'm not even sure what the goal is.

I managed to push on and figure out the core mechanic, and it is a clever core mechanic, but even then I have no idea how anything works. Why did that block get pushed back when I got pulled, why didn't the next block take over, what order do they go in if equally distanced, why did I go down to the red thing, is it also magnetized!? These are all questions that took over. I can't solve a puzzle if the mechanics are so poorly explained.

Then there's the very odd design choice that blocks don't reset when you fail. Since they get pushed around in play, this really screws you over so they may as well just reset.

Buried under the poorly explained mechanics are some interesting puzzles, but unless those mechanics are explained then I'm not solving a puzzle because I don't have the puzzle pieces.

Credits & Info

Views
776
Votes
95
Score
3.14 / 5.00

Uploaded
Jul 30, 2018
1:47 AM EDT