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Crypt Shyfter: Limerick

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Welcome to Limerick. You are a Paladin, a gunslinging, magic weilding badass sworn to protect the innocent and bring order to the wild frontier towns.

But (of course there's a but) all is not well in Limerick. Paladins are going missing, outlaws are harassing the locals and hoarding dynamite, and swarms of rotspawn have been seen in the canyons nearby.

It's up to you, with your magic staff, your trusty boomstick, and your Shyfter Steel pistols, to restore peace to Limerick and drive off the evil infecting the town. Try not to get yourself shot.

YEE-HAW!

written by kung fu space barbarian
cover art by omenakettu

music:
"Wild Ride" by WIGMANN
"The Gunslinger Returns" by ChronoNomad
"Spaghetti Western" by primallightmusic
"AIM - Peacemaker" by LexRodent
"Pooping In My Pants" by Bertn1991

Support Crypt Shyfter on Patreon: https://www.patreon.com/user?u=13024200

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Nice, real nice. The stats in the begining are a nice touch, I´ve been screwing around with them and they seem to change the options in the game. That´s interesting.

Next time I´m so punching a cow.

A badass job once again, man.

kungfuspacebarbarian responds:

yeah i went a little off the wall with this one, glad to hear you enjoyed it. punch that cow!

"Punch a cow."

Finaly I've had time this game, and it was worth every second! I love westerns, and this game delivered it with all the exotic spices.

I see a lot of people complain about the ending, but honestly, I liked it, it was funny and it reminded me of the first few Crypt Shyfters. Sure, you could've gone for a badass Clint Eastwood style ending, or you could have gone for this one, it would be great anyhow. It's just some choices that need to be mada while making a story: one idea goes and the other one ends up being forgotten.

The end definitely didn't follow the pace of the rest of the story, but it made me laugh, quite a bit actually, and that's enough for me to consider it good!

Can't wait for Atomic Angel to come out!

kungfuspacebarbarian responds:

i planned on doing the big dramatic shootout at the end and i probably should have done that. i started to feel like it would be so obvious and so i just went off the wall.

in hindsight this game was building up to a shootout, and obvious or not i should have followed thru on that. oh well... live and learn!

Was expecting more of a "fleshed out" game. not just a few choices that really didn't matter in the end, when all you had to do is answer riddles :( Maybe next time 'Kufuspacebarbarian'

kungfuspacebarbarian responds:

you're totally right the way i structured the game actually can lead to a pathway that ends in about 5 minutes if you dont explore on your own. that was a mistake on my part and one i wont be making on future adventures. if you do all the side quests it becomes one of my longer adventures but if you dont do those its shorter than mon magma.

thanks for sharing your thoughts! i will cherish that one and a half star and lick them when i feel lonely

Currently still playing, but lemme just say....this is scratching my DnD itch HARD. I LOVE THIS.

kungfuspacebarbarian responds:

hahah yesssss! virtual wild west DnD ;)

Nice premise. For a minute I thought I was playing Silverload, anyone with a PS1 remember Silverload? Just me? Ok.
You were doing so well, then well... damn. Just like Dark Tower books, tone rapidly changed and everything just got goofy in the end (all of them). But was there a lot of choices, yes there was. Thankee, sai.

kungfuspacebarbarian responds:

long days and pleasant nights, stranger ;)

Credits & Info

Views
15,476
Faves:
91
Votes
395
Score
3.89 / 5.00

Uploaded
Jul 27, 2018
7:28 PM EDT
Genre
Adventure - RPG
Tags