A shard of mine

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Who is Luna? Where is she? Why is this all your fault? Venture into a cursed land and find more about this mystery!

W A D S to move, J to interact and I to open the menu M to mute
(sorry non-QWERTY keyboard players :/)

Game made By Roberto Romão

Original version https://www.newgrounds.com/portal/view/708842


This Amazing World
by Dolphin-Mind

Drafty Places, Dreamy Game, Into Battle
by Eric Matyas


well, that was a long one. anyway, gotta say that i'm surprised you went to this much work over a remake. unfortunately, thanks to the Staff and the rather op Magic stat (really didn't even need the full 21 potions, discluding the used one, just letting me lazy on the last few battles), it's not so much a story as it is a grind-fest. it's not as broken as the original, but it's still pretty bad.

on the other hand, i rather liked the Pokemon-esque isms of the first game, and for all the time burning through the game, i never once felt like i was honestly earning my keep: it's just hit, heal, and repeat. also, having the save overworld music for the entirety of the game was severely grating: it's a good, creepy tune at first, but it eventually wears on you enough that you don't understand why you're still listening to the same tune. even after the reality warp and the landscape changes completely.

that's not to mention the save system. i appreciate being able to immediately go back to the last healthy point, but never mind the fact that could've been what in-game amounts to miles away, it doesn't make sense. worse, i was expecting something that i could come back to: i wasn't expecting to have to manage the whole game in a single sitting. this ain't the 70's. that's just doesn't cut it any more.

finally, when i go to the effort of putting my points in, i do expect them to stay there, not mysteriously vanish. they didn't do it on more than one occasion, but once is enough: pumped all my points into defence once only to see them all disappear into the void. and not through some loss and reload experience, but simply vanish for no sensible reason at all. as thrilled as i was to finally see the end of the game, i can't say i'd recommend this to anybody. how this got frontpaged is anyone's guess. the first game showed real polish. this shows none.

xinelu responds:

Thx for your review (in both games)
I will take all your critiques and use it to enhance! I still not happy with the battle system too, that's why these kinda of reviews are so important

About the single sitting play, this is your opinion =) but I will do best in the future for a long game.

Last but not least, if this is frontpaged maybe is not so bad huh?

;) thx again for your honest review

nothing new or interesting here. a short story with barely any backstory. No motivation to get all the memory fragment, not even a medal.

Also no npc to let you reset stats so you wont have to restart the game just to try out other weapons.

save feature sucks too.

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xinelu responds:

Thx for our opinion :) good or bad it still help!

nice game!

People find this review helpful!
xinelu responds:

Thx :D

Garbunka below pretty much created a super review. I would only add a few things:

- stat system: the magic stat gives WAAY too much in this game. Increased healing, increased protection AND the games best weapon (staff) deals damage based on the magic stat.

- items and monsters. The location of certain items - placing them behind huge monsters - prevents the player from using certain weapon or armor. You need to get strong to beat the monsters and at that point the game is almost over anyway. This not only prevents players from getting to certain items but it also removes playstyles based on the items.

- heavy reliance on sustain. I only completed the game once so I may be wrong here but I feel that on relies too much on sustain (healing). There are enemies especially bosses who you cannot kill with a few hits and they will decimate your health quickly so you need the healing.

- the battles are extremely boring after a while. Since there are multiple playstyles to choose from you should add an "auto-resolve battle" option after somebody has completed the game. Right now I want to try a different "class" but I just won't go through the grinding again..

I finished the game by maxing almost purely magic. Since it gives so much free stats (see above) and there is a Staff in the game (double healing) the final battles became a joke. (I was level 16..around 102 health..Staff healed 58).

I like the art and the music, really fitting.

People find this review helpful!
xinelu responds:

I will take note of all your review (as much as Garbunka) and use this to enhance the game system for future projects! Thx A LOT for your critiques and opinions!

me:*starts game* why is this in the "best games this month" list? *gets to the end* BEST GAME EVER!!11!1!!!

xinelu responds:

I'm really glad you enjoy it! :)

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Credits & Info

4.08 / 5.00

Jun 8, 2018
6:46 PM EDT
Adventure - RPG