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...I got motion sickness as fck at the last levels that rotated so had to lie down. So maybe a warning in the description that the last levels rotate for people that tend to get motions sickness? Neat game apart from that and good music that goes well with the game, as always in your games.
love roping but one thing that ticked me off is when you attach to the back of a spike block it still kills you eventhough the spikes aerent even touching you
The medals for 21 and 24 seem to be switched out, and the API seems to time out after a certain time of play - not sure that's something you can do anything about though? Had to reload the page and replay levels 20 and 24 to get the last two medals, even though I'd already finished the game. Minor disturbance though! There's so much variation in these levels I wouldn't mind playing them all at least a few more times again. It's a simple idea, as usual, but with this one you really make the most of it. Every one or two levels it seems you turn things around entirely.
Feeling like there's real sequel potential with this one too... new obstacles, forms, less square passageways, portals... you could go all sorts of places with this one. Probably others too, but with the amount of variation available already it feels like there's so much potential for so much more! Thanks for an entertaining session of gaming yet again. Also: glad this mobile resolution didn't really catch on with latter games. It's easy to rotate the screen on those devices too (so wider seems better for all).