Soul Sword

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Update 5/21/18: Fixed a bug where you can dash while in store.

This game was made for Ludum Dare 41 in 72 hours- Theme: Theme: Combine 2 incompatible Genres. This is the Post-Jam version with a few added upgrades and bug fixes.

Game was supposed to have a in-depth shop-keeper mechanic, but I had to scrap that due to time limitations, so it sort've turned into a hybrid idle-clicker game.

Instruction Tip: Go in the dungeon and at the end of each room you have 2 choices to “save” your loot, or continue forward with the risk of losing a lot. You can sell your kept loot to get yourself some souls and buy new swords! See if you can reach the final room!

Controls: Arrows - Move / S - Attack(hold/press) / Use mouse for the shop.

Game by Ryan Carag (Art, music/sfx, programming)

Programs used: Stencyl, beepbox, sfxr, Graphicsgale

Downloadable version(Windows) here: https://ldjam.com/events/ludum-dare/41/soul-sword



this is great,
love the noise of the wind? its very calming when walking/running around
everything runs perfect
easy controls
actually fun to play quality is on point

In the start it still hard, but then it's really cool! In future you need to make more beatiful maps and mobs!

A good and an semi-original game, Fix the enemy spawns pls, certain spawns react when you stand right beside it.

First before I get on to some details, I LOVED this game! the concept was a good one, amazingly executed! The art and animations are really good. The music, i men its really good! Progression this game is a bit slow but its great! The featur to allow you to progress to a new dungeon risking your loot, or leave the dungeon and secure your loot is also a great mechanic. The shops are also good, especially selling items.

But there are some complaints.
First of all the combat is a bit finicky, its hard to aim your sword.
Second when the enemies teleport in, it occurs when the player is SUPER close, thus almost guaranteeing you need to buy another heart.
Third, if enemies get too close to you when you are swinging your sword, you get damaged, if there was some way to prevent that, the games quality would greatly increase.
Fourth, the amount of money you lose is INSANE!! Lowering the percentage of money lost would definitely make it more beatable.

Otherwise, This game is great! Make more games because I'll look forward to them.
If you do plan to update this, PLEASE DO!!! Its a great game and worth updating more.

People find this review helpful!

Would've been amazing with said shoopkeeping mechanics and a longer time to develop!
Without that, it was still a pretty nice combat game, similar to roguelike dungoen crawlers. Awesome visuals. Would love to see a full version of this

For a 72h game, this is amazing. My only complaints are that the money you earn at the gold skulls were kinda too much. I ddn't have to buy the mage rod and on my second playthrough I went straight from the 1st, to the 3rd, to the last sword and them all of the upgrades. That and the lack of a satisfying ending, considering that even with all of the equipment, the game still presented some difficulty!

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Credits & Info

3.70 / 5.00

May 15, 2018
5:36 PM EDT
Action - Fighting - Brawler