The Lost Temple

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Escape Artist 100 Points

Complete your adventure and escape the temple

The Liberator 100 Points

Rescue all the guardians

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Author Comments

You stumble across a hidden cave and decide to investigate. What mysteries await?

Arrows or AWD (Up and W functions as JUMP and INTERACT)
M to view/hide map (When available)

Note that it takes a few moments to get up to speed, so if you can't quite make a particular jump, try taking a run up!

A retro run and jump platformer. Explore a lost temple, dodge traps, jump over spikes, and figure out how to escape.

The save function saves the stage you're on, and NOT your progress in a level.

A reworking of my original Lost Temple. With the exception of the graphics and some sounds, it's been completely rebuilt from the ground up.

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Very cool game. I like how momentum and speed factor in the gameplay, it makes it stand out from most platformers. I also like the graphics and the music, simple while nostalgic, very reminiscent of old Atari games.

However, I want to point out a couple of glitches I found and a few things that can be improved.

On level 6, when I put all of the keys in their altars, the outline of one of the keys didn't change its colour, it remained gray. I assumed that I had missed one of the keys, so I explored the whole level from one end to the other before I realized, while passing by, that the door had been opened. I would recommend, after gathering all the keys in a level, putting in a music or visual cue that indicates that the door has been opened, in order to make it clearer.

On level 7, when I jumped into one of the floating platforms by accident, I ended up inside it and I couldn't get out. Because of that, I had to start the level over, losing my progress. I think that, on top of fixing that glitch, you should add the option to restart from a checkpoint in the pause menu, so that players aren't forced to restart the whole level.

Otherwise, it's a pretty good game.

JeffreyDriver responds:

Thanks for playing, and for your feedback. I'm sorry to ran into some problems, but I appreciate you letting me know. Some good advice too. Thanks again.

Great package overwall, but it feels weird to gain speed during a diagonal jump.

Fun at stages

Pretty good game... it's a little on the boring side, but it is consistent throughout. The only thing that confuses me are the items aside from the keys you can get. I'm not sure if these items are only to get medals, because I don't see what purpose they have in the game.

Well made game.

JeffreyDriver responds:

There are torches to help you see where you're going, and a number of different map pieces. The main map piece (yellow) gives you access to the map, then the different pieces reveal items on the map.

Frustrating but fun.
Gotta say I can't for the life of me work out how to get to the guardian lock on level 7, I assume it's top left of the map but can't see a way to get there.
also the last secret medal any clues?

JeffreyDriver responds:

Thanks. The guardian lock needs to be approached from below. The secret medal were added as just a bit of fun, and can be earned from the title screen.

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Credits & Info

3.70 / 5.00

May 4, 2018
3:40 AM EDT
Action - Platformer - Other
  • Daily 5th Place May 5, 2018