How about a sequel where you raise popularity by giving people blowjobs?
Now seriously speaking - the good aspects of this game where the graphics - the people looked interesting. Although I think that the Onion girl looked better. My vote goes to her!
Now as for the bad things - gaming mechanics are too simple and probably ended up not being what the authors expected when starting to make this. Checking what other person votes for is useless - better just kiss - everyone. Now seriously I think it would leave a very different impression. It just looked cheap even in game. Better make a more detailed game using a more nuanced approach use small talk on some people, compliment some others, blow a kiss to others, hug others - depending on their personality and opinions which you could check.
The crowd is too dense and not walkable. Curiously enough in this month we have another NG submission with somewhat similar crowd surfing mechanics - Bouncefloor. This game could learn from that game how to make properly walkable-trough crowds.
And the last major issue with this game is the bug that makes you unable to move if you check anyone's vote. Only thing to do is to click outside game window and then back again. Luckily checking vote is not necessary to win, but without it the game also becomes too simplistic to be any fun or challenge.
It seems this game was rushed and released prematurely for the Ludum Dare contest. I think this game has potential to be better if mechanics would be properly implemented and the at big bug would be averted. Maybe it is not worth it to release unfinished crappy games that are not going to win the contest anyway? Spend a few days more to make a game that players can actually enjoy, forget about the contest - and you may actually make something that you are proud and praised for afterwards.
I appreciate all of your feedback except the last paragraph.
Ludum Dare isn't really a contest, since there aren't any prizes other than fame and glory (which can be achieved without LD). The point of Ludum Dare is to just make a game and release it to the public, whether or not it's good or bad. The entire point was to make a game that we need to rush and release prematurely, or else we could develop bad habits of scope issues and leave every single useless mechanic in, like we originally wanted to have a little table with the drinks and whatnot on it that you could push around, but at the time there was better uses of the time.
Does it have more potential? Sure maybe. But that's the point of Ludum Dare, to experiment and find game mechanics that seem interesting and may have potential. If your game is garbage, well it at least was a learning experience. The mere fact that we got feedback saying there's potential means we did alright.