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Kolosse Alpha

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Author Comments

This is a monster collecting RPG mixed with a 2D fighter.

Collect critters called Kolossé. Find your favorites and customize their attacks and techniques to skillfully utilize them in combat and adventure


WASD to move
Space-bar to pause and bring up menu
"O" and "P" are action buttons

A gamepad is recommended to play this game (works with xbox and playstation USB controllers)


If you notice the game lag or buffer when moving from town to town, that is only because the HTML version of this game takes a second to load all of the assets from one room to another. If you absolutely hate that then download the windows version.


Nathan Ethington (IngoLingo) - Art, Animation, Programing and Game Design
Rhyme Lee (Rhymelie) - Music

To do list:
-Add the art/graphics
-Create a dynamic music system
-Add music back in
-Polish the menus
-Make the game juicy
-Finish the game

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Please keep working on this, I can see how it may differentiate from pokemon later on and the graphics are excusable since the game is in alpha

You will never see the end of this..

Dear Author,
First of all, I will try to be objective here.
It looks too much like the Series of Pokemon, and you might get shut down just for that before you even finish.
The game mechanics still need a ton of work, leveling system, HP/DF/ATTCK/ and other stats.
Types of moves, Coloring and filling all the tons of Kolossé. (No idea how much you plan to put in here)
So to get funding for a project that literally already exists in many many forms is quite frankly maybe a bad idea.

As it is in Alpha stage I'll forgive the lacking graphics.
The dialogue is excellent, Look forward of seeing more of that.
The Characters that are finished are looking very neat!

Again, copying a game that already exists and renaming all there is to something else.
2.5 stars from me.

This is fun, I look forward to seeing how it develops. A couple of comments:

When running on the map screen and pushing directions on both the x and y axis, I get stuck on north and south walls. I can still move freely on east and west ones. For example, when moving up and right at the same time, if you hit a wall on the right you'll still move up, but if you hit a wall above you you won't move right even though there is room to move.

After you KO your enemy in the monster battles, the screen goes back to the map instantly. It would be cool if the battle screen stayed up for another ~2 seconds while your foe fell down / exploded / whatever. Especially if it happened in slow motion.

Ingo-Lingo responds:

That is some great input. I will for sure fix those issues. I actually did have something worked out for the end of the battle. But, I broke it after I put in the capture mechanic and it's going to take a few days to fix.

Credits & Info

2.84 / 5.00

Apr 19, 2018
2:07 PM EDT