A little bugged.
Neuronia is a utopia inside Alex's brain. Brain cells work together in various departments to assist Alex in their daily life. Neuro, an average office worker, who is the protagonist runs into obstacles as he strives to get promoted. He starts to realize that the obstacles he runs into may be caused by Alex's mental health.
Designed by Tiffany Phan and Fen Swanson from University of Santa Cruz.
Credits
Art/animations by Tiffany Phan
Events/Programming by Fen Swanson
Music
"Caketown" by Matthew Pablo - https://opengameart.org/content/caketown-cuteplayful
"Evasion" by Matthew Pablo-https://opengameart.org/content/evasion
"Shake and Bake" by Matthew Pablo-https://opengameart.org/content/shake-and-bake
"Magic Town" by controllerhead - https://opengameart.org/content/magic-town
"Juhani Junkala" by Subspace Audio- https://opengameart.org/content/boss-battle-music
"Happy Arcade Tune" by rezoner - https://opengameart.org/content/happy-arcade-tune
"Fast Fight" - https://opengameart.org/content/fast-fight-battle-music
"CopyCat" by syncopika- https://opengameart.org/content/copycat
A little bugged.
this is my second time trying to play in two days, because i wanted to make sure i wasnt missing something. concept, graphics, gameplay, music, etc all seem great, but every time i get past the locked door and the girl asks me to hit the switch, im unable to move. id really like to play the rest of this. a previous review mentioned that this only happens if i click the phone, but it happens every time regardless. ill come back again soon to see if its been fixed, and will possibly change my score then.
We might try to fix the bugs later on if we have time. Thank you for the honest review.
I like the concept. Creative. Much potential. Art is cute, especially the CEO :3 You should have put a replay button at the end.
It's a nice concept. But there are some problems
-When you enter the office, if you click on the phone the game freezes (you canĀ“t move).
-I don't know if this is really a bug or not, but when you complete the first stage and Alex appears, when Neuro has 0 it doesn't happen anything (you can continue playing). Same happens at third level. Alex is like -200 and nothing bad is happening.
-At the third level, at some point (when you are near the other side) there is a possibility of you touching the "blood" (or whatever it is) and still being alive.
-It would be good not having ilmited pieces when you have to make the bridge.
-At the final boss I have Alex with -300 and I can still play. So it seems that there isn't a game over.
There is no game over but there are three endings. If Neuro's health hits 0 too many times, Alex's health will be low which means you will always get the same ending which may be why you do not see a difference. If Alex's health is kept up and above, there is a happier ending. The health really just represents Alex's mental health.Thank you for the feedback!
wow