00:00
00:00

Hexamaster: The Beginning

Share Collapse

Author Comments

Hexamaster is a game combining cards, risk, territory control and visual novel.

Discover the universe, fulfil the book of species, conquer the galaxy and compete against anyone, anytime, anywhere.

We need your help to finish this game on Kickstarter
https://www.kickstarter.com/projects/inateno/hexamaster-territory-control-tcg

Log in / sign up to vote & review!

Newgrounds accounts are free and registered users see fewer ads!

Hi Inateno, sorry that I took so much time before trying the demo on Newgrounds.

After looking to the comments below it seems you did some improvement between the moment you launch the demo and now. I enjoy the visual novel experience even if characters still have a lack of charisma (I think you should exagerate the physical traits and clothes of Elias Walker and Eliana should get more facial expressions).

On the game part, I think you should maybe make the board more purified, a cleaner board would probably make the game more accessible for newcommers.

I also get a bug where a duel showed the wrong numbers ( it was like my card was at 0 when the other one was at 4 but i was the one winning) It happenned only one time on the tests I've made on this version.

But it becomes more and more awesome everyday ;) keep the good work.

And for anyone who discover this, Inateno is also someone very open to discuss with to improve the game so don't hesitate and give feedbacks to help improve the game !

Inateno responds:

Hi, thanks for the feedback :)

Yes, I'm doing a new build almost everyday lol.
I don't like bugs lol (but this takes time, more than making the game).

About character-design I agree, but the illustrator doesn't have time actually and he did characters+facial expressions very quickly, I know his work and he can do AWESOME work. The Kickstarter campaign is mainly to pay him. Everything will be polished to the maximum (because he will have enough time for).

Ah I know this little bug lol, I don't know how to fix it yet but it's not blocking so people can play the game x)

Thanks for the support!
I will keep the good work as much as I can ^^

hi there!

like the concept, but I went across some interesting bug: just before winning (18 - 12), whan a round ended (5 - 5) there was no change in the overall score. tried repeating to see if it was a one time thing, but after two more such rounds (6 - 4 & 3 - 7) (I know, I'm pathetic) I stopped trying. I guess you should look into this one... it's quite a game breaker

Inateno responds:

Hi moveos,

Thanks for trying the game and for your feedback.
You are right this is a small bug happening in "COUNT" mode when the round is "draw" there are no points.

I'm not sure if I want it to work like this (to avoid someone winning on a draw) or if it's okay, but I have to clarify this with myself ^^.

I understand it can be a bit frustrating, will do my best to fix this ASAP.

EDIT: ok I get it, this bug was unknown actually, I just encountered it and fixed it (right now).
Hope this will help to kill frustration ;)

An interesting and working combination! Graphics, game play and all is pretty impressive. Small details like being able to just slightly move the camera around a bit, and character being separated from the background as to give it a three-dimensional look in the cutscenes... really gives it a good first impression, but once you jump into the game it's not all as obvious as you'd like. Tutorial could definitely elaborate a bit, but overall seems great. I like the hybrid concept.

-cd-

Inateno responds:

Hi Cyberdevil,
Thanks for the positive feedback.

I'm glad you noticed all these small details ^^

I will indeed improve the tutorial, it's actually my biggest problem lol (even the online is easier to resolve).

Maybe before uploading the game, make sure it is running ok in browsers because all i see is darkness on the game. it makes it unplayable and you did say you had testers in one of your comment but it would seem like none of them tested on chrome or on lower end computers.

picture of the bug
https://imgur.com/a/dDBWw

Inateno responds:

Hi,

I know this bug. It's webgl that crashes (the game is actually pretty heavy for browsers).
It happens on every kind of machine even our "war-machines".

There is nothing we can do about it, it's like a blue screen on windows due to drivers ^^.

How to resolve this: completely close chrome or restart the computer. I'm not sure because we only got it few times.

Why it happens: webgl failure, too many tabs on your chrome, not enough memory.

Hope this helps you to try the game and not rating it "0" ^^'

During the battle the cards seem to win or loose randomly. Is there actually some sort of attack and/or defense power written somewhere? Also, the combo thing seems to be activated without any real trigger. sometimes i win a battle and the conquered card makes an combo, the next round nothing happens.

Inateno responds:

Hi!

I don't know if you jumped the dialogs (this is explained not completely because you have to read/look at the card to understand, I'm sure I can do something better).

In the first battle, all stats are set to 0, so the attacker will win each time (the defender lose). No random.

In the second battle, only attack stats are different, the higher value wins/
If stats are equals the attacker wins (as learned in the first battle).

About the combo, it triggers only when a card loses, and if the loser card can trigger it to adjacent cards (according to its arrows), not an easy one. I'm looking for a better way to teach it.

In the AI mode, all stats are used but there is no tutorial about it in this demo (but if you check our KS page there is everything you want to know ^^)

Credits & Info

Views
6,804
Faves:
11
Votes
126
Score
3.27 / 5.00

Uploaded
Mar 6, 2018
2:06 PM EST
Genre
Strategy - Other
Tags