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Hentai Breakout v0.1

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Use the mouse to move the paddle, hit the ball and break bricks for five levels......this is the demo. The full version is 50 levels.

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Decent game here

I wont start this review off with being Negitive, because this was more Spectacular then anything else, It was not outstanding but is capable of being just that, aswell as being the best it can be, but its a decent flash and I can see this going even farther, so you do have a decent presentation and great idea here I hope you can improve on this. So at first or atleast on the first one there was no sound so adding some would be a plus. anyways nice game.

~~THINGS TO IMPROVE ON~~
So at first or atleast on the first one there was no sound so adding some would be a plus

~X~

anybody with half a brain could beat this

You suggest in your response to Commander1337 that the game is feature complete and will release as-is. If so, it is rubbish. This barely functions as a proof of concept, let alone a demo for a complete game.

The ball loops through the bottom of the screen back to the top, so the traditional failure state of break-out games isn't present. The timer keeps counting down past zero meaning that time isn't a failure state either. The timer is completely meaningless. There is no failure state at all. This isn't a game. It is the world's most tedious slide-show.

Bouncing physics are unpredictable. The paddle isn't bounded by the screen edges. The monochrome background and bricks make it difficult to see what you're doing. There is no audio feedback and no music. "However I'm not prepared to go back and redesign all 50 with the new gameplay. This first release will be as-is, whenever ads are approved to run." should read "However, I'm not prepared to actually make a game so fuck y'all."

Its not really a game so much as a glorified loading bar screen for mediocre hentai pictures. The fact that the ball wraps from bottom to top means i can just click to start it and come down and read the comments. And the collision physics need work; where it hits the paddle should influence the trajectory, not totally control it.
Good start, I really enjoy these games, but
-make it a game by making it possible to lose
-better pictures/rewards
-cleaner physics
-add variation to ball velocity. The static speed makes it feel clunky

First of all: Nice game, awesome art and smooth to play!

BUT:
- id like some more hard stuff (maybe as a bonus pic every 10 levels or so?) and some pussies.
- The tiles you have to hit could be colored in some way because its a bit difficult to focus.
- maybe a info of the stage you are currently on (like 03 of 50) so reporting bugs in stage x would be easier.

im looking forward for the next release! good job bud!

PoisonHeart responds:

Thanks for the review! It was difficult to compile a collection that was "tasteful". Without weird gushing stuff, contortions, or basic grossness. I redid the physics too late, the game is ready for release as-is with 50 levels, however I'm not prepared to go back and redesign all 50 with the new gameplay. This first release will be as-is, whenever ads are approved to run.

Thanks for a great review!

Credits & Info

Views
13,399
Faves:
18
Votes
216
Score
2.37 / 5.00

Uploaded
Feb 23, 2018
11:15 AM EST