Packets, Please!

Share Collapse

Author Comments

With the repeal of net neutrality rules you are the new big data, data throttler. Not all data is equal. Do your job and follow the company policy!

Read company emails to get the latest policy changes. Throttle, boost, or disconnect customers in accordance with the current rules.

Try not to get fired!

Created in 48 hours for Global Game Jam 2018. The theme was "Transmission".

Cosmic Adventure Squad

Gameplay Code - Vu Ha (@stregawolf)
Artist - Rose Peng (@ouroborose)
System Design & Code - Ted DiNola (@esdin)
Code & Testing - Jordan Cazamias
Audio - Niko Korolog
Character Artist - Chris Palacios
Intern - Andrew Lee (@alee12131415)


It's well designed and fun, has a good amount of challenge.
And everything about the policies - it's painfully realistic, so I can feel its connection to our world. Which is the whole point right...

So it's properly done in the Fun department and the Realistic department. What more can you ask? :-) Pretty sweet result for a GGJ game!

I got confused about the policies at level 6. and it would have been nice to restart from that level. Also, I would appreciate a bit more time (or a pause post-level) to read the in-level emails that I always dismiss as the game constantly pushes more clients. Other than that, I thought it was great.

Cool and fun game - liked the gameplay mechanics taken from Papers Please with a bit of a political spin on it. I found myself sweating (and really enjoying it) at one point when I had like 3 different conditions going through and was expecting more and then all of a sudden (from day 8 or 9 onwards) it had the same conditions and was very easy. Still, considering this was a 48 hour game, had a good time playing it!

Disconnected the president

People find this review helpful!


hi, I enjoyed this game, very well done, especially the atmosphere (sound and graphics). And the political message is efficiently delivered to the player (which is the first goal of the game right?).

But there is a big issue in the gameplay in my opinion. There is no "do nothing" button between "boost" and "throttle". And all users fit in either exceptionally good users or exceptionally bad users. As an example to make me clear, if a user exceeds his usage limit, he will not be using a promoted service. For the same reason, when the policy only has two lines (boost new customers and throttle exceeding customers), you will know if the customer exceeds just watching the inscription date.

As a result, you, as a player, are always reminded that you are dealing with procedural generated customers. This is not realistic. The "theater illusion" is broken.

I would have liked the different stats of the customer to be independent. A new user (boost) could have used a forbidden service (disconnect). You may answer that it would be hard to choose the action, but you can just order them, according to the memo. If the line "boost new users" is first and "disconnect forbidden services" is second, then the right action is to boost. This would permit to make a much larger difficulty progression.
Still good game ;)

People find this review helpful!

Click on an icon to vote on this!

Credits & Info

3.93 / 5.00

Feb 1, 2018
3:27 AM EST
Simulation - Other