Share Collapse


Log in to save your medals! Don't have an account? Create one for free!

Shield of Protection 5 Points

Place it in front of anything dangerous. It's as simple as that.

Super Sharp Sword 5 Points

Swing it towards your foe. Haven't won yet? Repeat previous step.

Ghost Amulet 10 Points

Makes you invulnerable! But only after you were hurt...

Ring of Speed 10 Points

Allows you to dash because walking is slow and boring.

Glug-Glug-Glug 25 Points

Big Red Potions... There is always not enough of them.

The Goal! 25 Points

Qaug is dead. Are you happy now?

Author Comments

Pixel Day 2018 1st place! Wow, now that's really cool!
Thanks for the frontpage and happy Pixel Day!

V.1.2 change log:
- fixed incorrect room transition bug
- added option to disable autosave between floors
- added minor healing effect on checkpoints and after respawn at the floor entrance if player is low on health
- code optimization

V.1.1 change log:
- increased speed of player, enemies and projectiles by 15-20%
- improved dash ability
- added additional sound effect for stairs
- fixed healing drops stuck inside the walls
- few tiny bug fixes

V.1.0.1 change log:
- revamped shield ability

V.1.0 change log:
- added alternative hints for puzzles (QR code scanning isn't the only way to solve them anymore)
- added multiple languages support
- small bug fixes and balance tweaks

Once upon a time in a distant kingdom far far away...
You're not here to read this crap, am I right?
Let's cut to the chase.
You're a brave knight in a search for loot and fame.
And there is a dangerous dungeon made just for you.
Why are you still reading this?
Onwards to glory! Chop-chop!

This game has a full gamepad support.


I really enjoyed this. QR codes worked just fine for me. I also noticed the hints in the map. I would like to see more. I docked you a half star because a) yeah... the character movement is a little slow and b) the boss wasn't challenging in the least bit. Otherwise 4.5 stars!

What did you use to make this? Any libraries, tech, etc? Love the Zelda-ish dungeon design.

Wolod responds:

Thanks! Glad that you enjoyed Knightin'! I'm a huge fan of early Zelda games myself. Game was made with Construct 2 engine. Graphics were drawn in paint.NET

Very cool! It was fun to play a little game that reminded me a bit of Zelda. It'd be nice to see a sequel of this game with several different bosses, more items, and some other characters. Perhaps even a plot!

On the other hand, if you ever make an extended version of this game then it'd be cool to get a stronger version of each item. A razor sharp sword that could fire projectiles every few seconds, an aegis shield that creates a magical barrier to protect all our sides (but recharges for a moment each time it blocks a hit for us), a sprint ring that lets us dash further, and a wraith amulet that protects us for twice as long.

Wolod responds:

Thanks! Glad that you enjoyed Knightin'!

I was planning to implement upgraded sword and shield, but I didn't have enough time to do it. These features will be definitely included in the extended version.

QR code doesnt even work
you walk WAY too slow (quit after getting the shield) dont give me the sad excuse of "b-but you get a dash ability later" yeah well, its still bad game design if half of the comments imply this is putting people off the game

Wolod responds:

Use alternative hints if QR codes don't work for you. They're not the only way to solve puzzles. Each room is less than 320x180 pixels. You'll be skipping tiles if I increase walking speed much. On the other hand I can speed up the character by 5-10%, but I doubt that anyone will notice much difference.

Great game, but the QR code thing doesn't work. Even trying to figure out for myself, the first was easy but the second one was impossible. At least make something easy for the first levels.

People find this review helpful!
Wolod responds:

Thanks for the feedback! There are only 3 floors, so there's not much space for a smoother difficulty curve. I tested QR codes readability with built-in scanner on my xiaomi phone and it worked fine. I'll try to help you to solve second puzzle. Alternative hints look like little square holes on the floor. There are 12 blue symbols in the second puzzle, just like the quantity of the rooms on the floor. Use these hints and you'll solve it in no time.

Too slow. Travelling is dreadful and made me not want to finish the game. Too much backtracking for this snail's pace.

Otherwise, the game works. Very simplistic, but found no bugs.

Wolod responds:

It's sad that you dropped the game before obtaining the dash ability...

Click on an icon to vote on this!

Credits & Info

3.85 / 5.00

Jan 23, 2018
9:53 PM EST
Adventure - Other