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Knightin'

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Shield of Protection 5 Points

Place it in front of anything dangerous. It's as simple as that.

Super Sharp Sword 5 Points

Swing it towards your foe. Haven't won yet? Repeat previous step.

Ghost Amulet 10 Points

Makes you invulnerable! But only after you were hurt...

Ring of Speed 10 Points

Allows you to dash because walking is slow and boring.

Glug-Glug-Glug 25 Points

Big Red Potions... There is always not enough of them.

The Goal! 25 Points

Qaug is dead. Are you happy now?

Author Comments

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Pixel Day 2018 1st place! Wow, now that's really cool!
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Thanks for the frontpage and happy Pixel Day!
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***UPDATE***
V.1.2 change log:
- fixed incorrect room transition bug
- added option to disable autosave between floors
- added minor healing effect on checkpoints and after respawn at the floor entrance if player is low on health
- code optimization

V.1.1 change log:
- increased speed of player, enemies and projectiles by 15-20%
- improved dash ability
- added additional sound effect for stairs
- fixed healing drops stuck inside the walls
- few tiny bug fixes

V.1.0.1 change log:
- revamped shield ability

V.1.0 change log:
- added alternative hints for puzzles (QR code scanning isn't the only way to solve them anymore)
- added multiple languages support
- small bug fixes and balance tweaks

***DESCRIPTION***
Once upon a time in a distant kingdom far far away...
Well...
You're not here to read this crap, am I right?
Let's cut to the chase.
You're a brave knight in a search for loot and fame.
And there is a dangerous dungeon made just for you.
Why are you still reading this?
Onwards to glory! Chop-chop!

***CONTROLS***
This game has a full gamepad support.

Reviews


I love this game. I just wish you hadn't added shading to the QR code so we can read them easier.


Wolod responds:

Thanks! I'll keep in mind your advice


Damn this has so much potential! Really nice graphics and overall the game nails that zelda feeling. The only thing I'm missing is a footstep sound when the hero is using the stairs! :D


Wolod responds:

Thank you! You're right I've totally forgot about this sound effect *slaps forehead* It'll be added today, sir :)


Very good! I like it so much
I personally feel the player a bit slow but I still like it!


Wolod responds:

Thanks a lot!


I really enjoyed this. QR codes worked just fine for me. I also noticed the hints in the map. I would like to see more. I docked you a half star because a) yeah... the character movement is a little slow and b) the boss wasn't challenging in the least bit. Otherwise 4.5 stars!

What did you use to make this? Any libraries, tech, etc? Love the Zelda-ish dungeon design.


Wolod responds:

Thanks! Glad that you enjoyed Knightin'! I'm a huge fan of early Zelda games myself. Game was made with Construct 2 engine. Graphics were drawn in paint.NET


Very cool! It was fun to play a little game that reminded me a bit of Zelda. It'd be nice to see a sequel of this game with several different bosses, more items, and some other characters. Perhaps even a plot!

On the other hand, if you ever make an extended version of this game then it'd be cool to get a stronger version of each item. A razor sharp sword that could fire projectiles every few seconds, an aegis shield that creates a magical barrier to protect all our sides (but recharges for a moment each time it blocks a hit for us), a sprint ring that lets us dash further, and a wraith amulet that protects us for twice as long.


Wolod responds:

Thanks! Glad that you enjoyed Knightin'!

I was planning to implement upgraded sword and shield, but I didn't have enough time to do it. These features will be definitely included in the extended version.

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Credits & Info

Views
25,984
Votes
513
Score
3.85 / 5.00

Uploaded
Jan 23, 2018
9:53 PM EST
Genre
Adventure - Other
Tags