Your game has potential as a clicker, especially due to the unique growth mechanic. The basic concept is great, but there are a bundle of flaws:
Content: The game is still small and needs some updates quick if you want to get some attention
Ease-of-play: The tutorial isnt enough to fully grasp what the hell is going on. This is quite different than most clickers and could do with a slightly more in-depth and (larger print) explanations. When scrolling the mouse over a unit it should show its total faith, this could help checking progress immensely for zealots and cannibals... Allow a more in depth control of the buildings (and add more buildings while youre at it) so we can allocate exactly how much of what goes where, so that we can balance out where the zealouts/cannibals go to and optimise growth.
Goal/Plot: There needs to be some kind of carrot dangling for gamers to reach for if you want to keep our attention. Adding more upgrades and achievements will fix the problem instantly. For now theres no point playing past lvl 17/18.
I'm not sure if its on purpose but zealouts kill cannibal corpses... This kind of sucks since it doesnt allow the Preacher-zealout-necromancer-totem-cannibal growth loop I anticipated, a smmall list of what units can be killed by whom would also be useful.
You should have humans and undead as two seperate growth patterns with their own achievements and upgrades, rather than undead being a higher tier than human.
I'm no expert so this is just personal opinion, hope it helps!
Thank you, you are right in basically all what you say. For now content is the key, I posted this as a practice game on January 1st ar Kongregate, and bam! it got popular by the next day and I was shocked... I guess because it is different and I had only 5 units and 3 buildings and you could only play 6 god levels and that was it, so ever since I'm rushing every week to publish stuff. I had been able to upload 29 updates and all that you see here is way better than the raw and immature game it was. So keeping you guys entertained is almost a full time job xD... but I'm really enjoying while creating new content.
Valentine's units had just been published as part of this rushing deployment of new content... I do appreciate your comments and will appreciate more a like in FB, that's my main motivation to keep the game growing with this huge army of artist and game developers I have ☜(˚▽˚)☞ me.
The Zealot is meant to kill the Cannibal Corpse because I wanted players to look for different combinations, otherwise that build you mention will be mainstream.
One option will be to leave the game as it is now and go back to design and create more content with more time available and with better mechanics, but I don't think many players would like that xD (don't know how many though), so before shooting to nowhere I decided to keep a weekly update with small releases and additional units.
Thank you and just wait to see spell level 2 units, I'm working on a new "deck" of units.
This game seems to be about growing stats because of stats. I see no sense in that. I think there should be combat where you can unlock various spells and cast them with the spell power based on the faith your minions have in you and where you could decide based on circumstance to either send minions in combat or let them worship you and rise your power instead.
Two stars for complex mechanics, that I found no desire to get into, because the game seems purposeless and void of challenge for me.
Hi Mega-wise, I'm not actually sure if you considered this is a clicker game with some strategy involved. What you point is a totally different game with combat, strategy and more stuff. This wasn't meant to be that way. Although I appreciate your review I feel is misleading what the actual game is or what the mechanics are all about, it is not a challenging game either, Clicker/Idle games have little or none of it.
Anyway, thanks for playing!
I see that the game itself has potential, but it is quite confusing. Buying, upgrading, recruiting, the patterns of the game are a little difficult to understand. I respect the idea of the game itself. Good work overall.
Thanks! The game is actually inspired in TCG games like Hearthstone, Magic the Gathering, Pokemon. The basic mechanic is like those mainly, you will notice it in how different units interact with each other as well as on how you spend your resources. If you are a little familiar with that kind of games this is relatively easy to understand. That has also been a weak spot in the game, since not everyone like nor understand that kind of mechanics or difficulty but at the end, this game is for a determined focused group of players =). Anyway, some stuff will be enhanced regarding clarity, and if you compare current version with the original published in January 1st 2018 (a month ago), this is a completely more mature and robust game.
Thanks for your feedback.
As far as idle clickers go its fun. I do have an issue with the purchasing system though. When you click a person or whatever the parchment comes up but theres no proper fuck-it-off button, there's just some wayward click you have to find.
There's actually a torch at the store called Papyrus. You can turn it on and off at your will to get rid of store details.
Keep following, today I will publish a new release, I'm creating content every week. A new unit will be available as well as 2 new god powers, you will love the new unit, guaranteed.
You guys play faster than I can draw and code. XD
Game is really fun. However, I am having an issue. You see, I keep trying to buy adepts but I keep getting the error. Basically, I need to have 10X the amount of might required before I can purchase them. After I have achieved that amount, it costs the actual price. For example, if I want one skeleton that costs 50,00, I have to first have 500,000 in the bank. Then I can spend 50,000 to buy a skeleton finally. However, that is the only time I am allowed to make a purchase.
Its a really fun concept and I spent a lot of time playing it. Just not sure if its meant to behave in the way I described. It seems odd if it requires me to have 10X the price in the bank before I can actually make a purchase.
Thank you! The game actually checks whether you have enough MIGHT to purchase your followers. I believe you set multiplier button to X10, if you want to buy just one click to swap values on the multiplier button until you select what you want. Game tries to buy X followers, if you don't have enough MIGHT then a message will popup letting you know you need more. =)