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GRENN

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Author Comments

Welcome space nomads!


GRENN is a tiny game where the purpose to navigate between the barricades while at the same time collecting the tokens of the infinite space baby. While collecting the tokens, you will encounter the cosmic cephalopod who will turn tokens into blocks and the grenn who will knock over the barricades on their journey to become one with the infinite space baby.


HOW TO PLAY:


The arrow keys are used to move left, right, up and down.


Holding the A key will allow the player to travel in the background.


Holding the D key will allow the player to travel in the foreground.


Pressing the S key will allow the player to perform a jump across the screen and through barricades. Very useful for a tricky escape.


You can hold up to 5 repair tokens. For each collision with a barricade, you will lose one token. For each 5 spade baby tokens collected you will gain one repair token.


If you have no repair tokens and you hit a barricade the game ends and the infinite space baby will shed no tears for you.

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Very bizarre and unusual endless game, I like the unusual gameplay, it's frustrating at first but becomes great when you get used to it.

I only wish it had a level system parallel to endless mode and that you could reach the Infinite space baby. The endless mode should have public highscores.

Is the space baby idea coming from Space Odyssey? I really like that as well as the cosmic cephalopod a nice Lovecraftian style monster makes every game better.

The more I play this, the more I like it. It's pretty confusing at first and not very intuitive, but once you realise that the obstacles are only in focus when they're on the same layer as you, the game's quite rewarding to play. Still very difficult.

Cool concept, it's like a 3 layer puzzle that requires quick thinking. However it would have been easier to differenciate between the layers if the blocks on each had different colours. Having 2-3 blocks stacked really challenges the eye on what to see.
Also a ranking system would be nice.
I hope my rank as "final dream of the infinite space baby" is good enough to not make me look like a spoiled brat that died within the first 30 secs.

Having the transparency of objects change when YOU change your layer was a big design mistake.

That makes it difficult to track what to aim for and avoid.

Credits & Info

Views
1,700
Votes
148
Score
3.20 / 5.00

Uploaded
Jan 8, 2018
7:41 AM EST
  • Daily 5th Place January 10, 2018