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Gnome Raiders

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This is a simple game concept testing mechanics, and I cracked it out in 2 weeks for a Flash Multimedia class. I had a blast and I hope you do too.

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Please look at some of the other Point 'n Click Adventure games to learn what the term Point 'n Click Adventure game means. It does not mean any old game that involves clicking a mouse. Mislabeling your game is very annoying to people looking to play an actual adventure game.

Also, after you click about 3 times, your fireballs start disappearing midway before they reach a target or go off the screen so you will also want to work on your coding.

I don't want to watch the gnomes burn. It's such a cruel act that I had to stop shooting them. Game lags.

After 30 seconds of lag and protecting a single gold pile I have 390/400 gold left and no continue. There's no option to continue.

A clever thought, were this to be made into a mobile game. Significant issues arise when launching multiple fireballs, as the whole game begins to slow down. The animation for the dragon is quite fluid, and I believe that is the best work that has been done. Though since it is lacking audio, and bug free gameplay, I cannot in good conscious give it a good rating.

Credits & Info

2.52 / 5.00

Jan 6, 2018
12:32 PM EST