Graphics have a high level of attention to detail, and they also seem bright and cheerful. The controls take a few tries to figure out, but they can be mastered. It can be tricky to only attack the crowd and not your enemy, especially when your enemy loves to hide in the crowd. The first battle seems a bit to challenging.
its ok i like the art
The graphics, animation, music and concept of this game are excellent, but gameplay is rather simplistic and the game is short.
I beat this game from the first try and I think it was too simple.
Basically everything is just for the show but the "R" attack, the mass conversion trough saxophone. You can go and beat up some random people at your leisure, fists are your best friends, kicks are ok, but the ranged attack is useless when the crowd gets bigger then a few people. But it's all just for the show, all you really need to do is set a big crowd on your rival with mass converting them with the R mass attack once the crowd is big enough. Your rival will convert the crowd with the R mass are attack as soon as her cooldown expires, you must convert the crowd immediately after that and set it on her to let the crowd beat her while she is on cooldown. If she converts just after your attack just lead the crowd around the map without using the mass conversion until the cooldown passes lead crowd to her, let her waste her mass conversion, then use your own. That's all, very easy to win this game in a couple of seconds, even if she has everyone blue on the field.
For all the cool music and great animation and big work that I suppose went into this game, it really offers just 5 minutes of fun once you realize this tactic and then there is no challenge anymore.
Likewise to Colossorama, thank you for your in-depth review! Unfortunately the game suffers being simplistic and short partly due to the tight time-limit it had to be developed under (which was developed as part of the Ludum Dare where the challenge is precisely to develop a game in 72 hours) but if we have the opportunity in the future to expand it, we'll definitely go for it!
The points you've mentioned in regards to the Ultimate Sax Drop and the Ranged Attack were points that many of the players which played our game during the jam have exactly pointed out, and they could definitely use some rebalancing and tweaking to become more fair abilities in the overall picture (and not overshadow the others). Rethinking those abilities is definitely on our wishlist when it comes to this game.
Once again, thank you for the feedback, and even if the gameplay felt a bit short, we're really glad that you liked the music and animation, as both the artist and the music composer really gave their best! Thank you!
add more to game + price tag + on steam + multiplayer = profit