"you shoot slower" what!? "enemies shoot faster" say who!?!? ""you lose a health pack" wtf!? are you @%*#%$^#%@$ kidding me!?!?!?
i sure gotta say, that was a bit of a shock. negative bonuses are an interesting concept, and though i'm not sure if i appreciate them, i gotta say they certainly make the game more interesting.
well, i know i firstly should've mentioned that this kind of control scheme should never be used, even for schmups, but that'll never stop people from making them. with that out of the way, i'll get to the real business... the future soldier is absurdly fast, and while i appreciate his ability to maneuver, it doesn't help when you factor in his occasional ability to get stuck to the side of the screen. i don't mean getting stuck to barrels or enemies: that makes sense, though unfortunate. i mean when i'm trying to dodge and i get snagged by nothing but the edge of the screen as my guy gets obliterated.
on top of that, considering the sporadic/inconsistant nature of the power-ups, the only safe time to grab them is between stages, if you dare. that's also assuming that you won't materialize in the right by an enemy that will literally shoot you before you can even move, and you have a game that's honestly stacked against you from the get go. the only reason to play is because the enemy AI and types are so predictably easy and countered, it's almost criminal to begin with, so that the downsides of the game seem to have purposefully been left in to make up for the lack of difficulty.
on the bright side, the music ain't that bad. seriously, i could probably sit here and play the game for a couple hours if it weren't for the fact that the game doesn't have that kind of replayability, genuine difficulty, or even reason to play to begin with. that's what at least one star is for, and not much else.