Upgrade Your Account!

Hey! To start this decade right, we believe Newgrounds should be ad-free for EVERYONE. For this to work, we need people who have the means to become paying supporters. For just $3 per month or $25 for the year, you can help this happen and get some nice perks!

For the month of February we have disabled ads on all E-M content. We need 205 people to reach our goal of 3,100 active supporters. If we hit that, we'll continue with a new goal in March!

Please check out our Supporter Upgrade and consider coming aboard!

Future Soldier TV

Share Collapse

Log in to save your medals! Don't have an account? Create one for free!

4 5 Points

complete room 4

6 10 Points

complete room 6

8 25 Points

complete room 8

10 50 Points

complete room 10

14 100 Points

complete room 14

18 100 Points

complete room 18

Author Comments

A top down retro shooter made for the Game Off 2017 game jam.

Log in / sign up to vote & review!

Newgrounds accounts are free and registered users see fewer ads!

how the fuck do you come up with these works of art

oof hard

it is ok
some mights say he runs faster than S A N I C but who knows right?^^

"you shoot slower" what!? "enemies shoot faster" say who!?!? ""you lose a health pack" wtf!? are you @%*#%$^#%@$ kidding me!?!?!?

i sure gotta say, that was a bit of a shock. negative bonuses are an interesting concept, and though i'm not sure if i appreciate them, i gotta say they certainly make the game more interesting.

well, i know i firstly should've mentioned that this kind of control scheme should never be used, even for schmups, but that'll never stop people from making them. with that out of the way, i'll get to the real business... the future soldier is absurdly fast, and while i appreciate his ability to maneuver, it doesn't help when you factor in his occasional ability to get stuck to the side of the screen. i don't mean getting stuck to barrels or enemies: that makes sense, though unfortunate. i mean when i'm trying to dodge and i get snagged by nothing but the edge of the screen as my guy gets obliterated.

on top of that, considering the sporadic/inconsistant nature of the power-ups, the only safe time to grab them is between stages, if you dare. that's also assuming that you won't materialize in the right by an enemy that will literally shoot you before you can even move, and you have a game that's honestly stacked against you from the get go. the only reason to play is because the enemy AI and types are so predictably easy and countered, it's almost criminal to begin with, so that the downsides of the game seem to have purposefully been left in to make up for the lack of difficulty.

on the bright side, the music ain't that bad. seriously, i could probably sit here and play the game for a couple hours if it weren't for the fact that the game doesn't have that kind of replayability, genuine difficulty, or even reason to play to begin with. that's what at least one star is for, and not much else.

This game is pretty fun and generally well made aside one particular bug, however this game is also pretty generic, there are many games like this and the enemy variety isn't too big.

The bad bug is that sometimes enemies spawn or slide off screen making it impossible to kill all objects on screen or sometimes possible but only by shooting blindly at sides of screen.

I also think that power up boxes shouldn't have negative items. Temporary nerfs are useless in this game because the player can just sit them out before advancing to the next screen. And boxes taking away a life is not a fun mechanic especially since it seems to occur as often as getting a life from them. If you want to make a game more challenging with powerups, then they should just be rarer.

Also the immortality powerup is misleading as the hero can still be hit by explosions when under it, it should state: "You are bulletproof" instead.

The retro style bulging screen effect is nice and the game concept does remind of some 90s action movies like Running Man and similar.