00:00
00:00

MANTRA (Episode One: Foothills)

Share Collapse

Author Comments

MANTRA is a episodic survival horror game meant to instill the mood of the classics. A pixel induced nightmare that is sure to have you at the edge of your seat.

In "Episode One: Foothills", we follow Seth as he journeys back home to Lumbermoor so that he can repent for his family's super natural crimes against the town. As he arrives in the foothills to make his descent into town, horror ensues...

***Make sure to follow us on Instagram and Twitter for news about Episode 2 @darkforestmedia ***

Log in / sign up to vote & review!

Newgrounds accounts are free and registered users see fewer ads!

excellent work. unfortunately, a laptop does not lend itself to playablity when all you have is a touchpad. the game is also somewhat slow. i'm running AMD. and i'm using the lastest version of Chrome. could you perhaps add a touchpad option for laptop users or make a separate mode that streamlines the game for Laptops?

JTSquires responds:

Hey there. The controls were designed with a mouse in mind, and for touchscreen with mobile devices. I will keep that in consideration as I make Episode 2. Thanks for the input, and thanks for checking it out.

I'd say this is fairly solid for a simple survival horror. Some odds and ends seem to offset me from the full experience. First of being the disposal of the lighter after lighting the fireplace...to make the valve appear. Seems kinda silly, would've been more interesting to have the valve be revealed with lighting the fireplace and having said valve be amidst the coals and wood. But I suppose writing a new object for each little fetch quest can be quite deterring and slow to the game's progression.

Secondly, perhaps instead of only healing one block of health, the medical kits can heal two. I find it at odds and ends when these creatures eat my health faster than I can let the lead out.

Also some short descriptors or perhaps fearful exclamations of the player character after every defeated monster would instill some more immersion into the experience. I almost feel like it is normal due to the character's mild familiarity with the subject matter though it has come to life before him.

Not really a fan of the art style, but it's not bad on the eyes.

Pretty solid game so far, gonna reload and try again.

Keep at it. We need more horror genre.

JTSquires responds:

Thanks for the suggestions.
1.The fireplace secret was a homage to the Resident Evil series (where items burned out of paintings hanging over a fire place) I originally had a cut scene for it but had to scrap it do to file size.
2. Ive thought long and hard about the health/bullet ratio for this game. Ive been told that the game is a challenge and is hard due to the monsters. I think I will balance it out slightly in the next episode, but I want it to remain a challenge. I definitely like your idea about dialogue after killing the enemy though, I will put thought into that.

Thank you for taking the time to check the game out and give me input. It is greatly appreciated.

You say it isn't so but I do have to equip the gun for every battle and that takes too much time, nothing it automatic and death is too common of an outcome.

JTSquires responds:

I am not sure what is happening to make you come to that conclusion (about equipping the gun). Perhaps the game is lagging during the first few seconds of your encounter when you are trying to click? I assure you that nowhere in this game's code is it written that you ever have to equip the gun. Regardless, I am sorry you are having a negative experience with the game. These are definitely the types of things that I am focused on improving as I start creating Episode 2. I will be implementing a Hotkeys function for PC players. Thanks for sharing your experience with me.

I used the rock, pushed the red button and now I can't enter the 'hidden' passage. I pressed all arrows, but I can only walk around in the house, go to the car or backinto the house.

A throwback to the old school days with puzzles, tough combat, and low ammo count. Topped off by a lovecraftian-esque story. It's tough, but looking forward to what is to come. You don't see point and click combat often!