Underground Digger

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Author Comments

Left, Right and Down to drill/move. Press up to shoot mine, if you have.


Depends on your lag how far you get.

The more lag, the faster the lava expands even if it takes you forever to clear one dirt clog. Basically the lava isn't taking into consideration your lag, so it'll keep expanding at the same rate, even if your digger is slowed to a crawl.

When my browser was very laggy I was getting around in the 50s. Now that it's not lagging so much after a browser update I'm getting around in the 100s. I imagine to get the 150 or 200 medal requires even less lag.

Reminds me of some of the badly-coded games of the past, where the timer was realtime even if it wasn't physically possible to do on slower machines. Any timing function (in this case lava expansion rate) should be tied to the actual rate you can move, not tied to realtime.

It makes it not possible to do if your computer is too fast/slow. There actually exists at least one DOS game which cannot work on a computer slower than a certain amount (because one level becomes impossible in that scenario), nor can it work on a computer faster than a certain amount (because a different level then becomes impossible). That isn't the kind of coding style you want to emulate.

The only thing lag should do is slow everything down annoyingly, not make games literally impossible due to badly-coded timings.

It's a good start though It could have been improved if you added a currency and upgrades, worked a little longer on the graphics and stopped the lava being able to close you in; I'd suggest making it so that when expanding a square it loses another at the opposite side.

This game did hold my attention for a while, all things considered. The medals were a nice touch. Just remember to not rush these things and think about the detail.

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I think I've played it for about 10-25 times now.
Lava can be behind a 'drillpower block, then grew a square biger, next to me killing me at 180m... Which is my highscore for quite a while now. It also happened later at 56m.

If you want to increase re-playability you could think aboubt this and more:

Upgrading to see downward:
- see more blocks (down) to plan.
- Or sideways to have a better idea how to get around.
- Slowing down the lava expantion/"growth".
- More maximum bombs?

yeah pretty bad, its completely random as to how far you can progress and for some reason the "lava" continually grows to encompass everything for no reason. No Hull health just instant death if you touch any piece of lava.

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A decent concept, but poorly implemented. There is no skill involved at all. How far you get is determined entirely by how nice the random number generator decides to be.

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Credits & Info

2.66 / 5.00

Oct 25, 2017
11:21 AM EDT
Action - Platformer - Other