Share Collapse


Log in to save your medals! Don't have an account? Create one for free!

Apples 5 Points

Add an Orchard to the Farm.

Heavy Lifter 5 Points

Get the Backpack.

Infinite Space 5 Points

Build the Storehouse.

Instant Meat 5 Points

Defeat a Boar.

Metallurgy 5 Points

Build the Smelter.

Sharecropping 5 Points

Build the Farm.

Shelter 5 Points

Build the Hut.

A Good Trade 10 Points

Build the Market.

Bon Appetit 10 Points

Build the Kitchen.

Crafting Time 10 Points

Build the Workshop.

Wyrmslayer 10 Points

Defeat a Wyrm.

Distant Shores 25 Points

Build the Dock.

Get Wyrm 25 Points

Now what do I do with it?

Heavier Lifter 25 Points

Buy a Super Pack.

Milking Pigs 25 Points

Add a Pen to the Farm.

Rockslayer 25 Points

Defeat a Golem.

Shiny 25 Points

Mine a Diamond.

Mmm, Cheese 50 Points

Cook a Pizza.

Setting Sail 50 Points

Build a Boat.

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Author Comments

One of the last human survivors, you find yourself stranded on an uninhabited island. With a few other victims of the crash, can you craft, mine, and build your way to survival?

Updates can be seen in my news feed: https://davidmaletz.newgrounds.com/news/

Aground was designed around the theme of Progression, and inspired by Utopian Mining and other mining/crafting games. You start out with almost nothing, and you can eventually build your way up to a thriving settlement.

Currently, you can only explore and build on the first few islands, but we have lots of plans for expansion, and the sky is literally not the limit. We’re continuing updates in Early Access ( https://store.steampowered.com/app/876650/Aground/ ) as we add more content and the first spaceship!

We're planning to continue developing Aground based on feedback and suggestions from players, so definitely send me a message or post in our subreddit ( https://www.reddit.com/r/aground/ ) or discord ( https://discord.gg/69Jj6MB ) to determine the course of this game.

Controls are explained in game, and it can be played with keyboard or gamepad. The mouse can also be used to navigate menus (but is not required).

Tips/Tricks: https://www.reddit.com/r/aground/comments/76lpfp/aground_tips_tricks/

For players who want to play on multiple computers/versions of the game: Save files can be exported from the Options menu on the title page and imported by dragging and dropping the save file into the game.


Damn good game with the bugs worked out.
I've mined every block possible, hit level 16, acquired 5 titanium ore, and have completely beat this game until the next update.
It'd be awesome to expand the dragon pen and the capacity to hold over two wyrms/dragons.
Upgrading armor and weapons in lieu of adding them to the inventory would make item transfers convenient.
Stamina is a bitch. I eventually just stocked up on hamburgers and let my health dwindle while eating a couple burgers to revitalize.
Can't wait to expand out and play more next time!

People find this review helpful!

very addictive game and very fun to play. more content would be awesome for the next game and inventory upgrades (armor slots maybe skill tree etc.)

People find this review helpful!

what do you do if you dropped the workbench

People find this review helpful!
davidmaletz responds:

Get the smelter and workshop from the miner - you'll be able to craft (including a new workbench if you want) when you get the workshop. This is not game breaking, but means you'll have to wait a bit for some of the earlier crafting recipes. I'm making it clearer in the next update that dropping it is a bad idea.

Extremely fun, addicting, and playable.

I always liked the mining system of the old game Utopia Plantatia, and wondered if it could be incorporated into a larger building game. You did that here and it's great.

My only suggestions:

1. Restoring HP is difficult. Why can't you do that in your hut, along with stamina?
2. The automatic equipping is very annoying - updated tools get placed in the storehouse automatically, and you can never get rid of the damn stone tools. Having an equipping system would be an improvement.
3. The space in the village is easily crowded so the game gets too "busy" - as in, are you trying to talk to someone, smelt something, or attack a rat?
4. The extra workers are good at basic materials, like wood and berries, but to get things like ore and gold, you have to completely concentrate on that type of work. A better mix or work assignments might help.

I stopped programming my own games this year, but this is the type of community project I'd contribute to!

People find this review helpful!

Other than a minor issue with medals not posting in 1.0.3 (can be prevented by loading a saved game after about 3 medals have been earned.. at least that was my issue on the latest FF64bit, likely a problem w/ my browser's html), the game is bug free, very intuitive (can be done exclusively from KB) menu system, very addictive. It's a well paced game, nothing too hard or too easy. All signs point to a successful journey to a new island!

People find this review helpful!

Click on an icon to vote on this!

Credits & Info

4.43 / 5.00

Oct 24, 2017
5:59 PM EDT
Adventure - RPG
  • Frontpaged October 25, 2017
  • Daily Feature October 26, 2017
  • Weekly 2nd Place November 1, 2017