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Author Comments

This game was concepted and created in 5 weeks by a small and dedicated team of student devs at the School of Game Development @ Academy of Art University.

Ace Combat meets capture the flag in a 3D, 2 player split screen flight game of tag! Set in a fantasy sky city, players try to capture the flag from one another before time runs out. The player that that has the in the end, WINS!

Ryan Ramey 3rd Year- Game design and programming
Abhijeet Frost 3rd Year- Male character modeling, texturing, rigging and animation; visual effects
Joel Schilling 2nd Year- Female character modeling, texturing, rigging and animation
Judy Chu 2nd Year- Environment modeling and texturing, prop modeling and texturing
Qianqi Jin 2nd Year- Concept and UI art
Eduardo Villeda 2nd Year- Visual effects and programming

Game Controls :
____________ Player 1 _________ Player 2
Pitch Up ________ w ___________ Up arrow
Pitch Down______ S ____________ Down Arrow
Roll Left_________A____________ Left Arrow
Roll Right _______D____________ Right Arrow
Speed Boost ___ Space__________ Keypad [0]

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Good looking game with fun flight mechanics and simple objectives.

Unity 3rd person flying collect/avoid game with Up/down/left/right and boost button... Where have I seen that before?

I think you've got the start of something good here and the art is absolutely fantastic, I also really like that you have a split screen mode but it needs a single player mode and or online mode IMO. Some sounds and music would add a LOT to the game. The arrow is a bit all over the place and I believe the concept is copywrited by Saga. It could do with more options too, vertical or horizontal split, different rule variations, different control methods, views etc.

There's a lot more I could say but I repeat you do have the start of something good so I hope you keep working at it.

Good art but I dislike everything else.

1. There is no single player mode what makes this game unplayable for most would-be players.
2. The game starts with tutorial in which you can die. You shouldn't be able to die in a tutorial.
3. The upload here is broken – the top is cropped while at the bottom we can see unity export frame.
4. No controls in game description.
5. The rules are broken. If I keep the flag for 4 minutes and 59 seconds and I got tagged in last second I lose. What was the point of those 4 minutes anyway then?
6. No sounds – painfully obvious.
7. A game tag of two doesn't sound fun.

Better lack next time.

Looks great, mechanics are pretty good, but no sound and the controls are a bit too sensitive.

Solo play should be optional.

Credits & Info

2.91 / 5.00

Oct 19, 2017
9:04 PM EDT