Wondrous Lands

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Author Comments

Wondrous lands is a fantasy roguelike RPG about a travelling team of heroes on epic quest to save the world. Lead them to victory or make them see their doom!

- Explore randomly generated world, filled with monsters, treasure and opportunities!
- Fight more than 150 dangerous enemies, from mere goblins to mighty dragons!
- Study your opponents strengths and weaknesses. Prepare accordingly or face an inevitable defeat!
- Make your team unique by teaching your heroes 120 different abilities!
- Get powerful magic items and use them against the enemy!
- Take on quests, learn magic, follow powerful deities and more!

Wiki: http://wondrous-lands.wikia.com/wiki/Wondrous_Lands_Wiki


Very good work!
About the mechanics, I really like rogue-like elements such as permadeath and random generation, I think they enhance the replayability factor.
About the graphic, I like your cartoonish stylized trait, I think it works well for this kind of game.
About the musics, honestly, I'm a little disappointed: don't take it wrong, the background music is good, but I was expecting some variations, expecially because your map is divided in 5 different environmental sectors, so it would have been nice to have at least 1 different theme for every sector. Probably it could be your next goal for improvement.
By the way, about the save files, I've followed your procedure to allow Flash to store up to 10MB, nevertheless I cannot find a way to continue my saved game: when I click on"save and exit" I come back to the title screen, but when I click on "play" it makes me choose the difficulty to start a new game instead of continue the saved one... there's something that escapes me about that? Where's the "continue saved game" option?
Good luck with your next works!

Epic game. It would be nice if the save files actually worked though; I hate having to start over every time I close the tab.

DLord2 responds:

Thank you!
If you have game save issues, there are 2 possible solutions:
1) Mozilla Firefox - settings - privacy - change to "Firefox will - remember history". It will allow to save game savings. You can use similar approach with other browsers.
2) Google Flash Global Privacy Settings panel - Global Storage Settings - Allow to store up to 10MB - reopen browser. It will not restore this corrupted save, but should help with the future savings.

I have to say this is the best rouge-like rpgs i've played in a while. This is such good game DLord2 you did a great job making this game's mechanics are good, the randomly generated world based on what your heroes class is which is pretty nice as a feature, and it is almost never boring.(well thats the players opinion of course)

When you are grinding it feels achieving in this game, while in other games it's just annoying or tedious. Also even after finishing it you still play it again, again, and again...

All in all it is a great game that deserves 5 stars.
P.S DLord2 if you could would update the game with more things like hero customization for example like changing the heroes hair color and style and what race or species they are. This is just a suggestion, so if you can't do that it's cool the games still fun to play.

DLord2 responds:

Thank you!
We are currently focusing on a new game.

This is one of the most addictive games I've played on Newgrounds. It's one that found myself playing repeatedly out of a desire to get better at it to the point of where I've defeated the big boss character a few times in "hardcore" mode. The interface handles smoothly, and I'm hugely impressed with the intricacy of the designs and algorithms employed to make all the manifold variables and behaviors to work properly. It's also cool that it's never quite the same game each time. A lot of care and attention to detail was put into this project.

The combo of heroes I found most effective consisted of a warrior equipped with sword & shield, an arcane mage with leadership abilities and an archer who's also adept at law magic. I found it most advantageous to be a devotee of the Earth god, since I can get extra personnel in the form of a friendly animal to join the battles, if I keep the god happy, which isn't too tough to do. (Just don't fight friendly animals or the tiger in the jungle tournament--the Earth god will take away all the advantages bestowed, if you do.) Also, friendly animals will also let you have whatever's in the chests they're guarding, provided there's room to walk around them.

Overall, Wondrous Lands is an excellent way to pass the time while listening to podcasts. The authors have achieved that happy medium where the game is neither so simple that it induces boredom after a short while nor so complex that it induces exasperation. It's one of my all-time favorites on Newgrounds. Well done!

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DLord2 responds:

Thank you!

Phew! Just finished the game on Normal after 14 tries or so... which goes to show how addicting, replayable and overall awesome it is. Kudos!
It does have a few small flaws. Sometimes heroes and monsters are hidden behind objects or each other so that I can hardly see what's going on (translucency would've dealt with that nicely). It happened to me a few times that a melee hero got stuck stuck behind some object and took a long time to get out of there and attack... although they did have some special ability to leap forward; and once, two of my heroes advanced to the left while the third was defeated by a charging monster to the right - and then I just emerged victorious... On another note, not really important for the gameplay but artifact names were sometimes unrelated to their bonuses, and I even got two completely different objects with the same name. The tips were good but it took me quite a while to figure out what mages can hold and still cast spells, and I'm not sure I got it right. Oh, and I know many games don't state the level cap in advance, but - why??
OTOH I'm impressed by the amount of randomization you've managed to put into this game; even though the map remains nearly the same, the quests are different and so are the monsters, making it much more interesting to replay (which I had to do a lot b/c losing all lives is irrecoverable). The graphics were simple and cute, but the effort put into them really shows - different equipment looks different, *including* on the heroes when they walk around and fight, spells have different visual effects (which on the down side are hard to recognize) and so on.

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DLord2 responds:

Thank you for your feedback!

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Credits & Info

4.02 / 5.00

Oct 19, 2017
10:55 AM EDT
Adventure - RPG