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AnExcuseOfGame - Extremely early version V0.19

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How to play:
New game > Start Mission > First Mission.
Hovering shows the enemy on the combat bar. Hitting a enemy moves him back in the combat bar. Try to win the fight.

0.18 - Changes at the back end of the game. Nothing that will actually change the player experience at first. Disabled save button until it works in the Browser version.
0.19 - Background preparation and the first part of the tutorial implementation. Expect a complete tutorial in the next release.

An excuse of game. Is a game of management with a turn based battle system. The plan is for it also be very mod friendly.

Most of the options "works" but not in the browser version. Also some stuff are placeholders.

As you may notice the game has no graphic, because: I'm not a artist, i'm looking for a artist. But while i don't find anyone i think it's fair to keep going and improving the game as much as possible.

I'm posting this build right now to gather feedback in what i should focus, what direction i should go in the short term to make this project more enjoyable.(Aside from the graphical stuff. the plan is to later on hire someone that is actually good at it to take care of it)

I have a patreon at:https://www.patreon.com/divinorium if you liked what you saw please feel free to suport, even a follow is a big help.

Reviews


Confusing. Could use a better menu layout and some form of instructions/explanations so that it is more user-friendly.


People find this review helpful!
Divinorium responds:

I'm aware that the gamee is in a dire need of instructions/explanation. But i'm curious about your point in better menu layout, could you explain what you have in mind? What would be a better menu layout?

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Credits & Info

Views
488
Votes
81
Score
2.00 / 5.00

Uploaded
Oct 12, 2017
5:18 PM EDT
Genre
Strategy - Other
Tags