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Pulp Fantasy

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Author Comments

Cheers for the feature!!! :D

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Made in 72 hours for Game Zanga 7 Game Jam.

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Pulp Fantasy is an action-adventure platformer game. You wake up on a mysterious island and are tasked with killing a murderer as your only way out.

Journey across the island and meet its denizens. Will you help them? Will you murder? Will you ignore them and explore?

Your choices will affect gameplay in subtle ways, and they will lead to 1 of 4 endings.

What will you do? What will you be?

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Features

1) Action-adventure platform gameplay.

2) Open world.

3) 4 different endings.

4) 4 variations on the final boss - based on each ending.

5) Low-fi pixel-art style.

6) 2 Secrets.

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Controls:

Arrows: Move

C: Jump

X: Attack (why would you)

Enter: Start/Progress

R: Resets the game.

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Have fun! Would love to hear your comments :)

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- Uses music by @GameDevYal
- Inspired by Undertale and Don't Look Back

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Good game. I like how it gives great freedom of choice. The less effort you put in completing quests and the less moral you choices the harder the boss is. Great concept.

I managed to unlock all the endings and beat all the boss versions.

Ferryman - a soul carrier to afterlife - cool boss. My favorite version is where he summons fire from sky although the things that you must do to get that ending make it my least favorite ending.

What I found missing is two things, that reduced my score:

1) A save game with a screen that allows player to unlock all the achieved endings and skip to the unlocked boss battles. Boss battles are the most fun things in this game and the hardest are actually the most fun. I would like to replay them but I don't like to run trough the whole island or kill 50 animals each time to get to them.

2) A proper ending explaining what is this place. A dream? Afterlife? Parallel reality? Did the protagonist get back to his home or even escape the island?

Great game, but unwinnable boss battle

This is why I don't like these timed challenges. This could have been a good game, but it was way too hard and not polished. I couldn't get past the fireballs, so I killed the guy who lost his wheelchair. I didn't know what the second person wanted, so I had to kill her too. I then couldn't jump far enough to make it any farther.

This is my favorite type of game. Only request would be to let the up arrow jump. Never understand why anyone disables the up arrow and makes you use a key off to the left for it unless the up arrow is for climbing.

I'm not a fan of the art style. A game can have a low-fi pixel art style and still have better defined platforms. Also, I didn't finish the game. I jumped past the fireballs in the cave and there was nothing to do on the other side. I couldn't jump to the person with the fishing pole and I couldn't pick up the dead family because I had Prof X's chair. Also I accidentally killed the guy with the dead family. Didn't feel like dealing with the fireballs again.

Credits & Info

Views
12,248
Faves:
44
Votes
286
Score
3.23 / 5.00

Uploaded
Sep 28, 2017
12:17 PM EDT