Sanguine Rose - Alpha 1.0.2

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Click the Dialogue box to advance, or press spacebar/enter.
Click the '?' in the top left or press [i] to bring up the help menu.
Press [s] or [esc] to bring up the Save/Load menu.
Click the Jewel or the highlighted text to select a choice when prompted.
Click the menu on the right side of the screen or press [g] to open the gallery.

If you encounter any of the following bugs, please message us here on Newgrounds so we can help you resolve them:

- Dialogue Text showing up as white instead of black.
- Game Crashing at the beginning (make sure you're allowing flash to save data locally)
- Game freezing during play (try clicking the show/hide button on the top right of the dialogue box, or one of the black checkpoint buttons at the bottom of the dialogue box, or reloading the AutoSave)

How to allow file storage: Right click the game, select settings, click the folder and make sure you have it set to allow local file storage. If you're crashing at the start this is probably the cause.

Sanguine Rose is an adult Visual Novel under development by Dusky Hallows Studio. The game revolves around the seductive and dominating High General Carmen Valentine and the mercenaries who have successfully captured her. The current build covers the first of three days within the game. If you'd like to know more about the project or access the latest builds of the game, please visit our Blog and Patreon linked above.


Changes from 1.0.0 to 1.0.2
-Added backing music to several scenes
-Fixed a bug causing Save Data to be scrubbed. Occurs much less often now.
-Date&Time added to Save Slots alongside most recent artwork.
-Persistent gallery: press 'g' to open up the gallery.
-Gallery artwork now persists between scenes and tracks how much artwork has been unlocked.
-Added the Crow Corruption Scene. If you need help finding any scene, click the following link: https://www.patreon.com/posts/1-0-2-route-14561148


Sanguine Rose.... The Deadric Weapon from the Sanguine deardra of debauchery or whatever... And the now named after WhiteRun even complete with nearly identical castle icon, Orcs, Elves, Vampires....

This is a skyrim rip.

Also holy fuck thats a lot of dialogue.

DuskyHallows responds:

I hate to be the bearer of bad news, but orcs and elves (there aren't actually any elves in Sanguine Rose at the moment) are elements of Tolkien fantasy, not The Elder Scrolls series. Vampires also don't originate from TES but that's irrelevant because Sanguine Rose has no vampires. Pretty much every stylistic representation of a castle looks similar, they are essentially rooks from chess (which is actually what the castle symbolises).

Whitewood, the name of the nearby town, is named because it is often snowing (white) and the surrounding area is woodlands (wood). This is a fairly common naming convention. Whitewood is not an important place within the Sanguine Rose world, it just happens to be next to where the story takes place. Sanguine Rose is also two words which were used together long before Skyrim.

The characters, world, lore, story, music, magic (or lack thereof) of Sanguine Rose bears no resemblance to TES series other than certain fantasy tropes which have been ubiquitous throughout the genre since Tolkien.

No, Sanguine Rose is not a Skyrim rip.

can't play at all on mac ?

DuskyHallows responds:

It's recommended you have the most recent version of flash installed to play this game. Some browsers also need flash enabled before they will run flash games, and Sanguine Rose in particular requires local storage to be enabled.

I could send you a download version of the game which should work on Mac, but I can't promise it will be bug free (we don't have any apple computers currently to bug test on). Message us if you're interested :)

love this game so much. gives me a sort of Skyrim feel. keep up the good work.

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It might be just my browser but I can't see any of the dialogue since it is covered up by the bottom bar under the window. Tried zooming in / out to no avail & used Firefox and chrome. Any tips?

DuskyHallows responds:

Are you using the latest version of flash? That resolves a lot of issues. Otherwise, could you send us a screenshot of your problem?

Looks promising, good art and mostly good dialogue.

A problem I have is that there's perhaps too many branching pathways, meaning that the content gets spread out a little too much. You end up with a game where you feel that you have to save every dialogue choice and play through a whole bunch of branches to experience much of the game. One playthough has only a fraction of the content.

Another thing, more of a personal opinion of mine, is that I'd like to have some more control over the PC. I guess he's more of a defined character than a blank slate, but I would have liked to be able to act a little more restrained and calculating, and play less into the hands of the prisoner.

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Credits & Info

3.77 / 5.00

Sep 26, 2017
2:38 PM EDT
Adventure - Point 'n Click