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DUEL: become # one

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Author Comments

This is an action game with a unique combat mechanic -- the Stance system. Fight through the ranks by mastering the art of sword fighting.

V 0.6

Updates:
* Added story
* New boss
* Changed mechanics

CONTROLS

'not pressing w or s' = pierce stance
'w' = overhand stance
's' = underhand stance
'a' = move left
'd' = move right
'j' = attack, (with no w or s = pierce, with s = underhand strike, with w = overhand strike)
'k' = special attack, (with no w or s = double pierce so 2x the damage, with s = parry strike enemy will 100% miss during attack sequence, with w =jump strike attack is unblockable)

'shift' = rollover, it has no dodge mechanic(something like an invincibility frame) because i think it is unpractical 'coz if you think about it if you just rollover in range of your enemy you would surely get hit. the only advantage it has is that it is instant so compared to just running away it is better. A well executed dodge gets you away from the enemy's range during its attack so aim for that instead of hoping for an invincibility frame.

The game is hard because that's what it is made for. It is hard because it is fair between player and AI. There are no advantages bestowed upon the player to make them feel strong. If you get rekt then you just got defeated by an AI that doesn't even take a full page to code. Study, practice and exploit the game mechanics and you'll see how rewarding it is to become number one and to be better than the rest. Good luck!

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This is an amazing game, all things considered, but I feel like a few things hold it back.
1: Hit detection is a bit janky, and you can sometimes end up inside your opponent.
2: The game is very easily spammable, in that rapidly changing stances can get you to the endgame with very little thought about your foes.
3: The final boss is... an odd choice. The unblockable attacks are a strange choice for a game all about clashing swords.

On the other hand, this game does quite a few things incredibly well.
1: The stance system is honestly amazing. I love being able to confuse my enemies and suddenly land a combo on them, so I love the ability to quickly swap from one stance to another.
2: The blocking system is insanely satisfying. I'm not overly happy about the rng involved, but the recoil on a block that doesn't break your enemy's defense will still allow you to get a hit in.
3: The Special attacks are a nice touch. Personally, I didn't find them too useful, but I love that they still have a use in that not using them will grant you a passive damage up.

Overall, a very fun, if slightly frustrating, game.

Gonna start by saying really enjoyed the game. Once you get used to it, the game is actually pretty easy. I feel like other reviewers are given this game a lot of unwarranted hate. By all means this isn't some masterful AAA flash game, but I feel as if we should be a little more lenient on our reviews. The games duel system is good for a flash game, it can start to feel bland when you're constantly battling the same characters with the same weapon, but the fighting is alright. Enemies definitely need some variety, and I did enjoy the game more when there were more weapons. The game is in desperate need of a pause button, a way to skip the opening cinematic (which has become obnoxious at this point), and possibly a way to save. With that all out of the way; I really enjoyed the game, it's very unique in it's approach at fighting and is something I haven't seen before one flash. I will be giving it a 5 star (even though it deserves a 3.5), for the fact that I feel people were reviewing the game low scores for trivial reasons, or were just trolling.

Okay, so I do want to say the game is REALLY cool! Like...shit, it's pretty cool! xD That being said there are some things that, in my opinion, could use some tweaking. First off, the hit detection mechanic can be a little janky. I like how you get a visual indication with text that says which stance the opponent is in. However, sometimes that indicator is blocked by the scenery (i.e. the grass in the foreground) or the weapons (though the weapons might just be me). Additionally, the boss at 16 is freaking hard dude...like, seriously, wtf xD. Now I will say, I didn't give it more than 3 tries, but from what I've seen in the comments, I'm not the only one who noticed this. I got the impression that a jump or dodge mechanic could've really helped with it. Otherwise, great game, man! I love the simplistic combat style (with the exception of 16 xD)!

Do you know most humans have TWO hands ? It could be smart to take advantage of this - let's say, controlling movements with the right hand on the arrows so you can concentrate on the fighting gameplay and its keys with the other hand...
Bonus points : it will make the game way more ergonomic for people whose keyboard is NOT a QWERTY.

As it is, I didn't even try playing it after the tuto...

popotsesthedragon responds:

Dude no one ever told you to just use one hand, jeez

Pretty solid. Could use a bit more fine tuning though, hit detection is a little wonky.

Credits & Info

Views
19,648
Faves:
37
Votes
230
Score
2.62 / 5.00

Uploaded
Sep 23, 2017
2:32 PM EDT