It legitimately angers me how much potential was WASTED on this stupid game, your enemy design skills are off the charts. However, YOU CLEARLY HAVE NO IDEA HOW TO DESIGN BOSSES. Bosses are one of the biggest parts of a game, and with the amazing enemy design in this game it would be expected that the boss would be even better that anything before it. However in this game with some of the best enemy design ever, and some of the best swordplay in all of video games, THE BOSS IS A MAGIC SPAMMING DEMONIC TANK THAT HAS NONE OF THE MECHANICS THAT THE GAME IS BUILT AROUND. This game had so much potential, but you just made a boss that ruined the entire experience. when your game is based around up close swordplay, MAKE A BOSS BASED AROUND UP CLOSE SWORDPLAY, the boss just feels rushed. ahead are some suggestions to fix this GARGANTUAN problem
My advice (you should probably take it): 1. MAKE A BETTER BOSS: base this new boss around swordplay and stances (you know, that thing that this entire game is about!).
2. INDICATE: make the circles that signal the magic spires more obvious, and make that leap that the thing does have a windup.
3. HEALTH: JUST LOWER THE DARN THINGS HEALTH, it would take 10 seconds to fix this issue, because all that you need to do is make the second form have half or one third of it's current health.
I thank you for reading this review, this game is good, but anyone who plays it should just quit when they reach the boss because the fun ends there.