This is an amazing game, all things considered, but I feel like a few things hold it back.
1: Hit detection is a bit janky, and you can sometimes end up inside your opponent.
2: The game is very easily spammable, in that rapidly changing stances can get you to the endgame with very little thought about your foes.
3: The final boss is... an odd choice. The unblockable attacks are a strange choice for a game all about clashing swords.
On the other hand, this game does quite a few things incredibly well.
1: The stance system is honestly amazing. I love being able to confuse my enemies and suddenly land a combo on them, so I love the ability to quickly swap from one stance to another.
2: The blocking system is insanely satisfying. I'm not overly happy about the rng involved, but the recoil on a block that doesn't break your enemy's defense will still allow you to get a hit in.
3: The Special attacks are a nice touch. Personally, I didn't find them too useful, but I love that they still have a use in that not using them will grant you a passive damage up.
Overall, a very fun, if slightly frustrating, game.