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Pussymon: Episode 26

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What's up guys, here's the Pussymon episode 26. In this episode I'm bringing 8 new Pussymon, 26 new animations, 3 new side-quest, new interactions with Lizardish, Lepllanny, Claire and Emily. We have also a bigger story than in the previous episode (in the main quest and also in the side-quest). You can download this and other episodes in my Patreon page: https://www.patreon.com/sp3ktr3 A cheat manager and a bonus scene featuring a new legendary Pussymon is available in the Special Edition.

New additions:
- 8 New Pussymon
- 26 new animations with many variations
- 3 new side-quests
- New interactions with Lizardish, Lepllanny, Claire and Emily.
- Over than 250 dialogs
- 8 New areas
- New maps: Lost village and the second Hydragodon's cave.
- 10 new quests

Thanks for everyone who's supporting me in this big project, there's much more to come next month. Let me know if you find some error or bug, so I can fix it. See you later.

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Always five star worthy it's just up til now i'm not seeing MY best girl lizardish all too much.):

I thank you for the great act of coming back to our main girls.

I cant seem to beat the boss....

great game, been a fan from the start, but I could be late to say you should add more facial animations for each level of penetration.

her = woman
his = man

it's hardcore anoing that you still do the same misstake.

Same goes for "hapenned"... Its called "happened"

I wonder if you have fun making these anymore. The formula still works, or at least it would if there were some updates, but nothing has really changed here in a long time. Yes, you added fast travel, which was good, but you seem to just make the same thing over and over again instead of actually adding new spins. The gameplay has become so static that there's no challenge in it anymore. The characters just bicker all the time, but they don't evolve, as good characters should. The plot feels so drawn out because of the bad pacing that it gets in the way of playing the game instead of motivating me. It's a wall of text and then a ton of grinding followed by some rushed ending with another wall of text. Why do I spend time catching all these creatures when my objective is to stop the brutemon? I only do it to get over random plotwalls. The only thing that has slightly improved is the animation. But the game has become so repetitive that for the first time, I forgot to look for the easter eggs. And I'm not going to either. Maybe you should take some time off to get the creativity rolling again. I still think that series is full of potential, but if you want it to be good again, you need to learn how to have fun with it again, instead of just going through the motions. And if you can't get back to that place, as painful as it may be, scrap it and make something new.