A fun RPG builder game, a bit heavy on the grind but easy enough.
Advice for others:
First, the cannons only matter in the first few levels. It seems like leveling your ship matters- it really doesn't.
There's no point in putting strength on any character, the most damaging abilities are all magic. Crit is also completely useless. The only stats that matter are Magic and Health- the first to kill the enemies, and the second to make sure you don't die in the first hit.
The best abilities are:
Shield Wall, Toxic Gas, Auto Revive, Enhance Health for the Knight. Toxic Gas does all the damage, the others are just to survive longer. Healing Salve and Holy Shockwave is good at earlier worlds.
For the Mage, Zap for the earlier levels. Reduce Attack, Smokescreen, Health Boost, and Doomsday Eye are the essentials. Again, the first three are just survivability, the last the only damage spell you need.
For the Archer, if you max Magic Damage the Power Arrow is good in the first worlds. Other than that, only Health Boost, Life Leech and Summon Pet are needed, the first two to live and the last for damage.
The most important buildings are the Markets, the Main Base, the Heroes Home, the Silos and eventually the Shrine. The Dock is nearly useless, the Casino completely so. The Crystal Facility is nice but not a big deal considering how slow the crystals accumulate. The Research Facility really only matters for the Builder boosts and the Market boosts.
Cannons matter in the early game, but by the later game they do basically nothing.
Note to the creator:
There are a few things I think are out of balance.
My opinion is that the stats are lopsided- Crit and Attack don't do nearly enough in the later levels, Magic is the ultimate and Health because you have to.
There are no abilities that deal physical damage that can compare to the magic damage abilities.
The cannons don't matter in the later levels, which is good considering that your ship stops being anywhere able to destroy them. I had to fight the cannons (a slow and laborious process) many times. I think it would be better to have two levels of upgrade per level of dock, which would make it at least closer to a fight.
I think that the grinding to get to certain points is a little to much. If you could reset the points being allotted, it would be much easier, and more fun to change playstyles.
Having such an insane cap on meat is ridiculous, seeing as the cost to fight the final boss is only 99 when I have 19200 available. Having more than is necessary is fine if you come back, but that much is just silly.
The game bugged out on me multiple times, having a character (either mine or an enemy) attacking and frozen in place. One of those times I reloaded and I had max crystals. Hard to replicate, but it happened.
The population is completely useless toward the end of the game, potentially consider doing something the last few upgrades per town.
Being able to upgrade the research facility to 20 is useless considering the options cap out at level 10. You might want to consider adding more options or spacing out the ones you have.
I easily fit all the possible buildings on the original island, consider doing something other than real estate. I understand some people might want to separate the buildings, but considering the massive cost associated the final island and the fact that you can't destroy buildings means more than likely there is nothing there.
Finally, I really wanted to get to those small islands and get rewards for beating worlds. Any chance you can implement that?
Please don't think that my suggestions and complaints mean that I think the game is bad or that I didn't enjoy it. I leveled every building to max and beat every boss, and I like the game thoroughly. I think there are a few places to improve, because I think it is worth improving. Thank you for your hard work!
Game is a lot of fun, enjoy the challenge of the fights and how the experience and loot helps the heroes scale up to continue on. I wanted to point out some bugs I've come across:
1) On the second world, during the boss fight (the rocks), every third battle or so, when one of the rocks would go to attack, he would get about halfway to the heroes, then freeze, running in place. I would have to refresh to continue.
2) Whenever I had to refresh, none of the stats from any gear was working. I had to unequip and reequip for it to register again.
I haven't gotten further than the third world, but I will continue to play until this "impossible" end boss! ;)
Cool game. Second enemy island all my heroes became mages and funny, the original mage was the weakest untill the last spell unlock. I disliked the building times and the amount of levels you have to upgrade.
I really like the game. Sure there are a few bits that could be improved like the click/drag for item equip, but it's no biggie.
My only gripe is that I didn't quite understand the levelling up, and now i've put points into things that aren't necessary for a character, and there's no way of resetting progress, either on a character level, or for the whole game.
Great concept and execution though, and i'd love to see a sequel with the improvements above.
So far I love this game I played it for 2 hours the night before and it was great I just wish you could save also some of the buildings and some scenery reminds me of a game called "Bunni how we first met" and the design was one of my favorite things about it so I hope you keep updating it and me can't wait to see what you both will do in the feature also I love the voices they are so cute ^^