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AnExcuseOfGame - Extremely early version V0.15B

rated 1.49 / 5 stars
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Credits & Info

Aug 31, 2017 | 6:17 PM EDT

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Author Comments

How to play:
New game > Start Mission > First Mission.
Hovering shows the enemy on the combat bar. Hitting a enemy moves him back in the combat bar. Try to win the fight.

An excuse of game. Is a game of management with a turn based battle system. The plan is for it also be very mod friendly.

Most of the options "works" but not in the browser version. Also some stuff are placeholders.

As you may notice the game has no graphic, because: I'm not a artist, i'm looking for a artist. But while i don't find anyone i think it's fair to keep going and improving the game as much as possible.

I'm posting this build right now to gather feedback in what i should focus, what direction i should go in the short term to make this project more enjoyable.(Aside from the graphical stuff. the plan is to later on hire someone that is actually good at it to take care of it)

I have a patreon at: if you liked what you saw please feel free to suport, even a follow is a big help.



Rated 0 / 5 stars

First of all, don't publish the game that's in early makings, it's always not a good idea to do that because it will get blamed. I know you want feedback but rather ask someone you know to give you feedback. The game is glitchy and aesthetics are bad. If you want an artist to help you just go to community tab, find window help wanted, press browse all button and make an ad. That way you can find an artist for the game. Gameplay is boring and there is not much to the game. It's just a big mess.

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Divinorium responds:

thx for the answer. And quite frankly it was within my expectations. That said. Feedback from people you know is useless, and you should learn that. They are your friends they will not give you any meaningful feedback.
About being glitchy what you found? i mean aside from the graphics and possibly GUI problems(i made a not so good port for HTML5 to put it here)
And why you think the gameplay is boring? could you go deeper on that?