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Last Continue: Customization Prototype

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After stealing a ship and escaping a hostile alien world, you are finally able to get some rest. Still, danger isn't far behind. With the help of your AI partner, you must tune your ship for battle.

Enhance and design your own weapons, and test them test them out within intense simulations. The enemy is hot on your tail, and when the going gets hot, the only way out is through.

*****

Version 1.2.1 changelog:
-Fixed a glaring issue with the display that was cutting a lot of sentences.

Version 1.2.0 changelog:
-Final release of the game, excluding possible fixes if bugs are found.
-Customization system interface almost completely revamped.
-Final dialogue with Ash added.

Version 1.1.1 changelog:
-Boss health color depends on boss
-After-battle messages added(according to last Ash chats)
-Physics system reviewed, better performance and tunnelling shouldn't occur anymore.
-Chat reviewed for better readability. We'll revisit it again later, but it should be easier to read.
-Tooltip size fix
-Player health bar size fix

Version 1.1.0:
-Episode 2 out, with a new scene(chat), a new drag mechanic and five new orb modules to go with it!

~-~

Version 1.0.3 changelog:
-Some bug fixes

Version 1.0.2 changelog:
-Created boss rush run
-Show health for player and bosses in UI
-Also show weapon layouts on UI

-Change weapon with scroll wheel
-Improve readability(resizing for now, will study other font once artist is available)

-Buffed yellow bomber and walls
-Fixed a very well hidden bug that made some bosses shoot non-stop
-Fixed another considerably well hidden boss-related bug
-Squashed some other bugs

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I like it. Ran through the simulator on the mixed setting, and just used the basic shotgun to kill all the enemies that got close. The final boss was a bit cheesy, though - I had most of its armor down, but got too close once and was instantly killed by its multishot thing. Hitting the plates on the back seems to require a custom made weapon designed specifically for that boss, which can break the game for players who thought they could just build whatever weapons they think are fun.

MatKrulli responds:

Ah, yeah, that boss isn't the most balanced thing ever ^^

But you don't need to worry about hitting the plates on the back, since he turns around to face you(he always tries to have a weapon facing your direction, so if you destroy the ones in the front, he'll keep turning around).

You can win against him with whichever weapon layout, but it is true that you have to be fairly good at dodging to do so with low-damage ones.
Maybe I should put a boss health indicator somewhere on the next updates?
(although you can destroy his plates, to win against him you have to destroy the main body in the center. Destroying the plates just reduces his firepower(and allows you to hit the main body, of course). But I guess that isn't so clear without health indicators)

Edit:Version 1.0.2 has health indicators for bosses.

a good ship defence game