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Crazy Collector

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If you like collectibles scattered on entire field, this game is excellent for you! Concept is simple: gather all jewels. Meanwhile you have to avoid enemies, collect bonuses which aid you in different circumstances and keeping high combo to get high score at the end of level. Therefore you can get keys to open hidden levels and puzzle pieces to reveal a secret image. Additionally there are 45 achievements to collect. You can also get experience to reach higher levels and upgrade skills! Attention! Trying to get everything could make you crazy! Still interested? I warned you...

2.0 (22th July, 2018)
- updated Phaser to 2.11.0
- completely rewrote and optimized code
- smoothed rotating background
- changed layout of buttons in main menu to horizontal
- removed music and sound volume buttons in pause menu
- removed Esc key for pause menu to not collide with escape from fullscreen mode
- removed level number header after level start
- added randomization of enemy direction when starting a level instead of always "north-looking"
- adjusted countdown timer, now always displays the first digit even when it's zero
- upgraded bonus spawn system, now spawns close to player instead of random placement anywhere
- removed experience for pure level completion
- added new achievements
- adjusted some level layouts
- changed color of level requirements from red to orange
- adjusted drawing bonuses existing in level selection, now shows exact existance only when beaten the level
- added "lock" for button that resets upgrades, now detects when resetting makes sense (only when spent some points)
- adjusted some thresholds for stars gaining
- adjusted experience for stars
- slightly increased base movement speed of the player
- fixed English vocabulary

W, S, A, D / arrow keys – movement
Esc / P – pause game
F - fullscreeen / windowed mode

Feel free to visit my website: https://jasonxiii.pl

Available in two languages: Polish and English.
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This game is also available on Kongregate and itch.io!

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A generic "go around, collect this, repeat" style game.
Though, for how easy it is, it's a (kind of) fun time waster. Nothing else. The repetitiveness can drive you insane.
But the power-up system works fine and dandy.

Very enjoyable, the game feels finished and the mazes in the levels have a pretty good structure, too.
Well done! Keep on making cool games ;)

JasonNumberThirteen responds:

Many thanks! Opinions are valuable for me and good opinions increasing motivation for further projects. Have fun!

Amusing, but flawed. Pretty much a slower version of pacman, but without the "wacca wacca wacca'.
Things I liked:
-the bonuses don't disappear, so there's no need to panic in collecting them.
-you can attempt each level as many times as you like, but you need to do each without dying to get the highest bonus.
-different power-ups, upgrades to increase time of each
Things I didn't like:
-it's a slow game, and some of the levels are large. it takes a long time to do very little
-the enemies are completely robotic with no interaction at all. you can spend alot of time waiting for a useful powerup to appear close enough when the enemy aren't moving from a corridor
-random powerups not useful on some maps. many times on a single spaced map, i get alot of magnet powerups.
-i had no idea what the system was for gaining upgrades. at the end of each level, many numbers appear (i dont know what the numbered stars are for, it certainly wasnt xp), was it level ups, do different ranked upgrades cost more? there was no explanation
-what ended up driving me crazy was the music. different for each rank, but annoying after a very short time (yes, i know you included volume control)
-the counter on the top center screen covers part of the map. especially annoying when you're trying to figure out if you've picked up that pellet or not, without having to move off-center (left or right) to move the map so you can see

enjoyable, but too repetitive. i gave up after 30+odd%

JasonNumberThirteen responds:

Largest opinion I ever saw.