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You are Diepic! You must defeat the evil Bulletgeist before it comes complete and rules the world!
WASD - Move
Space - Shoot
Mouse - use the mouse to aim
As my 1st Newgrounds game, i hope you'll enjoy it.
Not bad. The boss and the music is good, blah blah blah, but the only real problem here is... well, there's a glitch when I die in which the health goes down into the negitive numbers.
It's alright. However, you can literally just hold space with one hand while your mouse is centered on the boss, and the other hand using WASD. The noises are kind of annoying and once I (quickly) beat the boss, the game just...froze. No end screen, that's it.
Not Bad,atleast you put Efort to it,not too many Scratch games on Newgrounds are good,but atleast you tried it.
It's a fairly standard bullet hell game, but I enjoy the theme. Just hovering your cursor over the enemy and holding space was definitely the dominate strategy. So I would recommend implementing auto aim and maybe auto fire (or the bullets could collide with the enemy's).
Alright, i'll import it into the next game.
I noticed that the character you play as have no collision on the wall behind the boss and when you walk up towards the boss or in his general area the character is awkwardly lined up in front looking like he's walking in a different plane. Also , I experienced a bug/or maybe an error in coding where the character continually takes damage even after his hp reached zero, it happened when the boss brought out the tornado thingies and i was on top?/in front of the boss attacking him. And when my hp reached zero, the character fell down to the ground and continues falling till he reached the bottom of the screen still taking damage even when his attack stayed at where I was killed. It was weird but I hope you fix that to make this more playable and avoid other people experience it. Good luck on your future projects and I hope you continue to improve your stuff. Sorry if I was being rude or anything, just trying to help.
Thanks, i didn't think too much to test a bit deeper, thanks for pointing it out.
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