Upgrade Your Account!

Hey! To start this decade right, we believe Newgrounds should be ad-free for EVERYONE. For this to work, we need people who have the means to become paying supporters. For just $3 per month or $25 for the year, you can help this happen and get some nice perks!

For the month of March we have disabled ads on all E-M content. We need 77 people to reach our goal of 3,000 active supporters. If we hit that, we'll continue with a new goal in April!

Please check out our Supporter Upgrade and consider coming aboard!


Share Collapse

Author Comments

Game made in 72 hours during the Ludum Dare 39. Theme: Running out of Power.

You are a robot and humanity don't trust in machines anymore. Save yourself from the humans trying to destroy you and your power source.

Powerbot is a fast-paced top-down shooter game where you have to keep the robot's power source charged by moving energy from energy source. You have to use your little body to transfers energy.

Give us your thoughts in the comments.

Ludum Dare page: https://ldjam.com/events/ludum-dare/39/powerbot
Developer: https://twitter.com/aquadiun
Music by https://freesound.org/people/joshuaempyre/

Log in / sign up to vote & review!

Newgrounds accounts are free and registered users see fewer ads!

Like all endless games where the goal is to amass as big a score as possible before inevitable death this needs a global scoreboard. It will not probably make this one popular, but still

Game is fun, but lacks diversity and gets boring fast. In best games of this kind you have some temporary powerups and multiple attacks, one or two regular attacks and some special/powerup attacks. Enemy variety was also uninspiring.

aQuadiun responds:

Hi MeGa-wise, thank you for your feedback! It help us a lot!

The game is well done, it is smooth and the music selection helps giving that 8-bit finish. But however i would recommend you to make it more challenging by modifying the spawn rate as time goes by or by adding new enemies at certain time, maybe some power-ups too. This will help increasing the addictiveness of your game making it more exciting to play and thus more successful.

aQuadiun responds:

Hi JoeMikes616, thank you for your feedback and suggestion! We will take all of this in account to improve the game :)

basic concept is not really interesting. Just deliver power from to device and go back to crystal to recharge and then repeat, while shooting everything else. After few hundreds of kills survival becomes question of how tired your hands are. There is no any plot, no any goal in keeping device active or whatever. Gameplay itself is simple, so it has no bad parts but it doesn't have anything unique either.

aQuadiun responds:

Hi 25352, I feel sorry that you did not like it :( but thank you for the feedback! It is a constructive feedback and it will help us to improve the game and our game design skills :)

Pretty well done for A lundam Dare 3 day Game, have a bit of strategy in it too in the sense of maanging your HP bar and Crystal Bar, manage both well, aim well, dodge well and you will get a high score in this game, nice and creative in a short amount of time considering. 4.5/5

aQuadiun responds:

Hi Gelhauser, I'm glad that you liked the idea of the game and thank you for the feedback, I really appreciate it! :D

Really good game. It does start off kind of too easy. After about a minute and a half or something, I'm already in the zone and am ready to take on a bigger challenge. I know you made it so it doesn't get challenging until the 7-8 minute mark, but that just seems like too long. I was getting kinda bored at the 3-minute mark. However, it's still a pretty good game with good visuals and gameplay.

Oh, and we need a Pause button. I'd prefer if it was Esc

aQuadiun responds:

Hi DubstepJoltik, I'm glad that you liked it and thank you for the feedback. We will figure it out how to balance the game to try to satisfy all types of players.
Yes, the Pause button is necessary, I agree with you, while I tested, I missed that feature too :P but we did not have enough time to implement it during the jam, but we will add that for sure in future updates ;)