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August 25th 2017

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This game was made for the Ludum Dare 39 in 72 hours!

When people die, you can’t interact with them no more. You can remember them OK, but that’s it.

That’s what this nogame is about.

It’s a nogame about losing people. About missing people. About you missing people.

Every 5 days, one out of the 5 NPCs in this nogame will die. Yes. Die. Forever. Like, hum, actually dying.

An empty room means that someone died there. Someone you could’ve met if you’d played this game just a few days earlier.

(Remind to press Z if you want to “play” it on fullscreen!)

Credits:

Edu Verz: Design, Art, Code & Beícoli: Music

Mohammed Bakir Kawham: Art

Josué Monchán: Writting

Fernando Labarta: Pet , Art

Quike Zarraga: Code Fireman!

OST here: https://soundcloud.com/beicoli/i-am

AFTER PLAY THIS, WE RECOMMEND VISIT: http://seeyourfolks.com/

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im quite a few years late but i very much enjoyed "playing" this game, it had a subtle yet impactful message to me. i really enjoy talking with people and learning about them, learning about what theyve done and seen. i made it a hobby to go to the retirement home and just chat with the people living there because they had amazing stories. this reminded me of how much i loved just talking with people.

I remember playing this long ago when they were all alive- I just came back to this game and holy crap-

it made me cry. It was a great story and i loved you did an amazing job 10/10

Wow, this is pretty deep. I've never lost one of my beloved ones, I guess I'm kinda lucky, but I know that someday I'll have to suffer a lost and I wanna be prepared. That is what games are for, this medium is special because you can really interpret a character. Games are not always funny or entertaining, sometimes they have to be sad, like all forms of art.
I love your work by the way. <3

A game that becomes unplayable shortly after publishing? I went through several rooms (at an agonizingly slow pace), and there's nothing for me. I get that that's probably the message-- passage of time, realism, all that-- but it doesn't detract from the fact that the game literally deletes its own content. If it doesn't have some sort of reset function that we've all somehow missed, it's not worth playing anymore. No NPCs that I could walk to at the snail-pace you move at are still programmed. I'm not sure how long the hall actually is, but almost 3 months have passed. I doubt this game has that many NPCs, or at least not ones that are worth spending 30 minutes checking empty rooms

Credits & Info

Views
19,892
Faves:
64
Votes
365
Score
3.31 / 5.00

Uploaded
Aug 1, 2017
1:37 PM EDT