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Carefully navigate each level and try to get to the finish without running out of power. You'll encounter various obstacles as well as tiles that will help you reach the finish.

This game was made in 72 hours for the 39th Ludum Dare game jam. The theme of the jam was "Running out of Power": https://ldjam.com/events/ludum-dare/39/chargebot


Programming, music, sound effects, and level design by Criobite

Game design and graphics by Kentiya

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makes my brain feel smort

it doesn't load for me too

Doesnt load for me

Very fun, well programmed, great music and sound effects, just wish it was longer and without the sudden spike in difficulty coming right at the last level. Also love the minimalistic theme. Maybe the robot's three dots should dim and change color?

The Little Roomba That Could

The graphics are simple, but I kind of like it that way. What was drawn as a ChargeBot I see as a little Roomba going on an adventure to stay alive. The sound effects more than convince me that it is indeed a Roomba. The music was good, nothing fantastic, but good. Calming, not in your face, and nice for the puzzle aspect. This game kind of took me back to the "Trapped" series here on Newgrounds, you should really expand on this idea in the future. Unfortunately I was not able to beat this game, I got stuck on Level 11. Just could not get to that 7 Charge Space. The controls I liked having the option with, I chose the arrow keys because it was faster for me. My only nitpick is that when I was taken back to the level select screen I had to choose the next level with the mouse and I could not use the arrow keys, again just a nitpick though. A nice fun game with some love put into it. I would love to see this expanded on in the future.

|| Cheers ||
*Superb Presentation
*Great Sound
*Good Music
*Superb Concept
*Superb Gameplay

|| Jeers ||

LightWolfStudios responds:

Thanks for the feedback, glad you liked it! :D