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Five strangers find themselves trapped in an abandoned hotel that’s set to collapse in 24 hours. To escape alive, they'll have to solve their captor’s riddles and unravel the mystery behind their abduction.

Exit/Corners is an episodic adventure featuring visual novel story segments and riddle-based puzzles. New episodes are released every week.

For more information, check out the official website:

For news & announcements, follow Exit/Corners on Twitter:

For detailed discussion and bug reports, hop on over to the subreddit:

*IMPORTANT* - if you're experiencing issues with save data, please let me know. You can use "O" + "P" + "E" + "N" to unlock all available episodes without having to play through them, or you can use the Catch-Up Tool on the main site to re-make all of your choices in about a minute. Details on the Catch-Up Tool can be found here: https://www.reddit.com/r/ExitCorners/comments/6r9nbq/exitcorners_version_105_episode_release_schedule/

*IMPORTANT (2)* - some users are reporting that the load screen takes a few seconds to show up; you may need to give it a sec.

Final note: You can use the scroll wheel or arrow keys to comb through the backlog (previously-read messages).


Why won't the music play though? I've checked the settings and everything is alright.

I'm at the end of Chapter 17, will this game continue?

Percon responds:

Yup! New episodes later this year, hopefully soon! You can follow us on Twitter/reddit/discord to stay up to date.

First and foremost, great job. It is rare to come across games that are this well thought out and executed online nowadays, especially ones that are free to play. You've essentially taken what was probably a massive labor of love, countless hours of planning and work, and given it away for everyone to enjoy. I respect that. And appreciate it. This game was thoroughly enjoyable (or at least the chapters available as of this date).

As for the content itself - thematically, the game isn't super innovative. However, I very much enjoy this genre, so I was hooked from minute-one. The plot of "XX strangers trapped in a [location] by [madman/genius/secret enemy among them] who share some hidden connection or secrets, and have to solve riddles or challenges to escape/win or face consequences/possible death" has been done before both in film (e.g., "Saw" series, "Unkown," "Cube," "Exam," and more loosely "Circle") and in gaming.

The most notable example in gaming is "999" (or Extreme Escape outside the US). As I'm sure several others have mentioned, Exit/Corners is extremely reminiscent of 999 in many ways. The story isn't the same, but the mood, claustrophobic setting, style of dialogue and speech prompts, some aspects of the characters, and the music are all highly similar. If any players here enjoyed Exit/Corners and have never played 999, they should definitely do so. As it happens, 999 is easily one of the best games I have played in the past decade on any console, so these comparisons are not necessarily intended as critiques, but rather compliments. Being able to craft a similar gaming experience online is no small feat in my opinion, especially without the aid of an entire game studio development team behind it.

There aren't enough quality visual novels and primarily text-based games out there, and this game is a refreshing, and very welcome addition to the genre. It is very engaging and gets your full attention. You really get to know the characters and actually care what happens to them (and very much want to know what's really going on with everyone!). I'm definitely looking forward to the concluding chapters. Kudos on a great game, and thanks for sharing it with us.

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Percon responds:

Thank you for the kinds words! 999 was a huge inspiration - I ain't gonna hide it!

I'm working hard on Arc 2 so I hope you'll look forward to that. I post development updates on the twitter/subreddit/discord if you're interested in that kind of thing.

Awesome game, it has a good story, interesting charaters and most importantly puzzles that are solvable despite being difficult, it's a shame that it isn't complete yet, I can hardly wait for the full version.

What a great game!

So far I have played until Ch14 and I'm really enjoying my time. I have seen enough to provide an accurate review. Overall I am pleased with what I see. The story seems nice so far although you might want to start providing some more information about the characters, the evil SENT and the weird things that started happening. I have seen people criticize this game as being a bit repetitive, but I believe that with some more character development it will shine.

Props to you that you've included body language to the sprites. It improves them by far, since they aren't simply bystanding NPCs waiting for you to do your own thing. That said, they are well-drawn and their style matches that of the rooms.

The audio could use some more work. I understand you are no composer, but all we have is dialogue clicking and perhaps some SFX. There could always be a problem with my computer and I can't listen to the background music, so that part is not included in the rating.

Now, for the challenges. It appears some are much easier than others. I suggest you change the layout for the "John Doe" one, as it seems to confuse people who think you need 2 squares for each leg, thus making the puzzle impossible. Well, almost impossible, but making one leg shorter than the other does not qualify for "normal walking", does it?

I'm not that certain character development is happening at an appropriate pace. Right now half the time has passed and we have just started learning things about the oldest of the group. It's nice that the 'contacts' are becoming more active into the plot, but it should pick up the pace.

As mentioned above I have not finished your game, so things that don't add up now might be explained later. It seems that several plot inaccuracies exist here and there, such as granny's resolve and subsequent change of heart. Nevertheless, it's a work in progress and a good one at that. I might have been mainly talking about the negatives, but that's my way of showing appreciation. It's a good game that can be great.

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Percon responds:

Oh, is there no music playing? There's quite an extensive soundtrack and it'd be a shame if you haven't heard any of it! Try the sound test under Extras and see if that works?

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Credits & Info

4.17 / 5.00

Jul 20, 2017
9:24 PM EDT
Simulation - Other