Star Call : Rapid Rescue

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Author Comments

Near futureā€¦

Lunarton, the Moon base, has grown from a small laboratory to a vibrant city. To celebrate, Earth animals are rocketing to Nuevo Diego Zoo on the Moon with much fanfare.

Mid voyage to the Moon, the transport is attacked by alien crabs and an emergency distress call is sent for anyone able to intercept.

Star Pilot TT-831 volunteers and immediately blasts off to fight off the alien crabs, rescue the animal pods, and tow it safely back to Earth.


Thanks for playing ^_^

Implement mouse click to call Beacon and toggle autofire
All Pod Triggers fade
Implement autofire
Updated instructions
BulletSpacing reduced from 0.085, BulletTiming reduced from 0.25
Revise HUD to remind player of controls
Revise Pod1 tutorials to loop, move activator down
Rearranged asteroids to lessen gameplay distractions
Reorganized UI so fullscreen/aspect ratio change no longer stretches images

Revised instructions (Pause/Unpause)
Added late level asteroids

Optimize enemy scripts
Optimize enemy bullet scripts
Improved Beacon feedback visuals
Implement Pod release instruction
Implement near End Zone message
Disable shooting when not in game play

No more back attacks. Crab Queens do not sneak up behind you anymore ;)
Shields visual feedback improved
Added story
Separated instructions and drone select
Added subtle distinction between Crab grunts
Bring drone images into focus on Drone Select screen
Slowed Trigger1 movement
Flash bubble Shields on Pod2 (Turtle) release

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Fun! Needs permanent upgrades that you can purchase with money obtained by killing bad guys.

waterfallone responds:

Excellent. Thanks for your feedback. Devs say this a lot, but it'll be a future implement. Currently still sweeping up the not as noticeable bugs.

Thanks for playing!

Credits & Info

2.81 / 5.00

Jul 14, 2017
11:43 AM EDT
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