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Be a Cube

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Author Comments

This is the result of a small exercise / challenge that I put myself, the challenge was to create a third-person style movement system With an artificial intelligence that tries to kill you. Also I did this in 2 days.

How to play:

The main objective is to destroy the red sphere that tries to destroy you. For that you must shoot him and not let him touch you or get you with his shots.


WASD for move
Space to jump
Left Shift fo sprint.
Rigth Click to shoot

The sphere has 3 levels of difficulty:

First level: The sphere will only continue to try to touch you, if it touch you you will fly away and take away 10 to 20 points of life

Second level: The sphere now also pursues you and shoot, but will only do so when you shoot.

Third level: The sphere shoots, chases you and jumps so you can not hit it with your shots

PD: Feel free to explore the world, the sphere had to find you ;)

PD2: if the cursor go away from the game screen a click in the game should fix it

I will appreciate any criticism or idea to improve anything

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The first run through was kind of rough, but that's true for almost any game. My second time through, I had no problems. Since the ball is only ever chasing you, it makes it easy, because you can just strafe out of the way, but, since your goal was to just make an AI for chasing, I wouldn't say that it is a problem.

One problem that has been pointed out is how your projectiles block your view. I was thinking, for a somewhat easy fix (I'm not a programmer, so I don't actually know how easy this would be to program) perhaps increase the FOV, and make the projectiles come from the cube instead, since it is slightly lower than the camera. This would mean that the projectiles aren't in the player's face, and the increased FOV makes it feel less cramped.

All in all, I had fun. It's a little easy because of the simplicity of the AI, but a complicated AI wasn't the purpose of this build. (Sidenote: I've played on newgrounds for years, but I never made an account. I just made this one to respond here, in the hopes that my review could help.) You keep being you, and have a nice day!

Java-N responds:

Wao, I really appreciate it.

And I totally agree, only that when developing the game I did not realize (that's why one asks for feedbacks xD).

I'm trying to improve my skills by programming mechanics in games that I will not post here in NG but I hope my next attempt is much better than that. Thank you very much!

That took some getting used to before I could kill the opponent. All the special effects when I fire made it difficult to see much at all, and very difficult to see where the enemy was going and whether or not I was hitting him. That makes it tough, and I suspect most players would want to be able to see what they're doing better and have the challenge come from the opponent being powerful instead of having their own shots obscure their view.

When I was playing, most of the battle took place outside of the buildings area and in an open field. So it ended up being just a matter of holding left or right to strafe around and avoid being hit, while I tried to keep the enemy in the crosshairs and fire short bursts so my shots didn't obscure my view. Then I tried playing again and staying within the buildings area to see if that made it more fun, but it started to seem unfair that the enemy could sneak up and tag me while I was having trouble finding him at all among the buildings, and it got practically impossible to follow the enemy when he started jumping around. Then I got hit and thrown in the air and landed on a rooftop with a small fence-like thing at the ledge with no way of getting off.

This is a very nice engine (idk how much of the engine you made yourself or how much came with the programming package you were using), but there's still a lot of work ahead to turn it into a really fun game.

Java-N responds:

Thank you very much for sharing your experience after playing the game!

I totally agree, it still needs to be a fun game.

By the way, the challenge was to create by myself the system of movement of the main character, and the camera, as well as the artificial intelligence of the enemy (which lacks much to improve) the only thing not done by me were the buildings , The soil, the sun, and the particle system that i downloaded from the asset store.

I will continue to work on it to make it a really fun game :D

By the time I got a feel for what was going on, I was already half dead. By the time I read the comments below to learn it was possible to move, the game was over. Very difficult to spot the ball, because after it hits you and you fly into the air: it soars into the air to chase you. Then it hits before being spotted again, or at least too late to be targeted. Managed to do 2 damage before I died out of 100. Rating is proportional, because games are to have fun, not frustration.

Java-N responds:

Im so sorry about that, by the way Those will be some of the things that I will soon improve. Thanks for the review!

I like the fluidity of the interface and simplicity of handling. I think it'd help matters to have some sort of map in an upper corner, to get a sense of where you and your enemy are. I also found aiming to be difficult, and I'm not sure what my weapon is doing to my target.

Java-N responds:

I like the idea of the map, and yes, I did not put any type of effect when the projectiles collide with the enemy because I thought that it would lower the performance of the game, but I think it is something necessary to add, I will solve it for the next version. Thanks for the review!

Possibly some power ups, also level 3 is extremely hard (maybe it's just me).
You could also add something dynamic to the level, like a elevator going up and down or a large piston of some kind.
It would also be cool if you could leap from building to building.

Java-N responds:

I will add things over time, new ways to shoot and powers that will make it a little less complicated to pass level 3. Also , thanks for the review