Monster Ambassador: v0.2.3

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Episode 2: Now with tentacles!

Press 'Z' to skip through text quickly

We're always working on the next segment of Monster Ambassador to include new monsters & features. We want to know what you like, so leave a comment of what you want to see next.

Don't forget to check out our Patreon! You can vote on which monsters should be in the next update, view extra uncensored versions of monsters in-game, and receive cheat codes for gold & progress bonuses!


Update notes:
• 2 new monsters!
• New battle mechanic! Befriend monsters to discover your new power
• Cheat codes are now available for patrons!
• A new adventure area and an additional camp area: water themed
+ Fixed a bug that kept Tauros on-screen after befriending
+ Fixed several bugs causing text to cut off-screen
+ Further compression of game to decrease initial load time

Patch notes:
+ Increased gold drop at start of game
+ Fixed a bug that said the wrong gendered lamia appeared
+ Fixed a bug that stopped the uncensored version of the Ambassador appearing for patrons
+ Fixed a bug that gave patrons benefits from higher tiers

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the rpg aspect of things do not really exist the only number that goes up is the money you get. there are some interesting pictures the background is ok but the story leaves much to be desired. i found myself not caring about any of them. it just feel cut and past. i recommend working on the story more then the game also. when im intentially getting killed to heal back up then i think thats a game flaw.

Played for roughly 10 seconds and immediately saw an issue. There needs to be a way to speed up scrolling text, be it clicking, space bar, or anything. Also, saw that music volume wasn't adjustable, but SFX was.

Kiwi-Melon responds:

Both the starting screen and the description list the key to skip through text.
Also, SFX isn't adjustable, music volume is; because as of now we only have music, no sound effects.


Overall I think the game shows promise, but I wanted to both gripe and advise.

1.(said before) Lamia rate which was tested on multiple runs plunges as soon as you "befriend" the slimes which you have to have beaten to even kill in the first place
2. Completely non-linear progression for battles, once you've beaten the slimes you can beat any other monster if you start at full HP since they're the only ones who give a boost (Mer healing is bugged - I'll get to it - and can help for sure)
3. Having to click those tiny arrows back and forth to heal repeatedly
4. Healing costs WAY too much for the early game, sometimes depending on how hard I hit the slimes, I'd spend as much as I gained making no progress
5. Having to double heal was annoying (this one is purely a gripe) without a way to full heal faster
6. For completionist's sake, having to do two run throughs just to see the gender interactions between male and female was tedious

7. Have purchaseable "power-ups" of sorts to have a use for your money after buying the items (In 3 playthroughs, I had enough money to purchase EVERY "relationship" item" and cover future healing after beating slimes and merfolk just from how long it took to find all the Lamia)
8. Scale the difficulty of monsters further than just slimes to Lamia (after beating slimes, all monsters are possible to beat with 100 HP)
9. PLEASE get rid of the random 10 second "Searching" possibility, it's not worth it

Bugs with Mer-staff:
1. You can Heal after hitting a monster to 0
2. You receive an attack after using Heal when the monster is at 0
3. If you heal when the monster is at 0 right before the scene transition, you can avoid the extra attack and get a free heal

If people are stuck, I think the poster is fine with this? The pool to the right is for the Merfolk and Octopeople. Talking to the octopeople twice will advance them. The merfolk ask for their staves back, just go to the lake and click them after you talk to them.

Kiwi-Melon responds:

Thank you for your detailed review! I the RNG god must not be on your side, friend, because no monster rates change throughout the game. It's a straight number generator the entire time.

As always, the multiple gender interactions are meant for everyone to be able to play as they identify // are oriented (or as close as possible), rather than to provide extra content for completionist run throughs. For us, if you've completed the game as either gender and the 'both' option on, you've seen our entire game!

The mer-staff bug was fixed in the next version of the game-- check it out!


Nothing happens in the Area to the East (with the pool).

Kiwi-Melon responds:

Try befriending a few more monsters :)


Good work so far! Can't wait to see more :)

Credits & Info

3.08 / 5.00

Jul 5, 2017
10:18 PM EDT
Adventure - RPG