so i am assuming the demoness *is* the ending, though if that is the case it is a little unclear. The only quests i have left if i find the time to grind it out is crystals for the princess (including resort upgrades) , and gold bars for the pirate, but with 100 on everything including the animals, i find very little reason to grind them out.
My mini-game complaints: does time really need to flow while treasure hunting and fishing? fishing is already a grind, and the fact that time keeps moving makes it a lot harder to validate wasting it in the early game. Treasure hunting also lines up in such a way as to make collecting from tourists much harder, especially if you get bad hints or a bad map.
Sneak levels only seem to affect how much noise each hazard makes when sneaking up at the lake, so why bother? they should also slowly allow for bigger shower peeping windows, and if that is already the case, it is way too subtle to notice. A similar thing can be said for treasure hunting.
Mining is also not all that fun. a dark cave that just gets darker as time passes, and the ability to fail ores should work differently. Yes, mining levels do give a noticeable improvement, but the question remains of how much of it is the levels and how much of it is player skill over time. On top of all that, the rare ores become more common as requirements as the game goes on, and the only reliable way to get gold is to trade for it or exhaust treasure outfits, and the ones the player gets from treasure hunting are likely more useful for the pirate's long-term quest.
Last complaint is that the animals take way too long to train. The training time wouldnt be as bad if the animals ALWAYS provided their resource, with training only increasing output, but that ideal only currently applies to the sheep.