Phantom Reverse #3

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EPISODE 1-> http://www.newgrounds.com/portal/view/693080
EPISODE 2 -> http://www.newgrounds.com/portal/view/693882

EPISODE 4 -> http://www.newgrounds.com/portal/view/695064

A paranormal curse is killing students every Friday at a high school...and you're next. Survive the week, or die trying.

This is the 3rd episode of my 6 episode series called Phantom Reverse. It's about a mysterious curse that has been killing off students at a local high school.

What links the victims? Who, or what, is behind the curse? Find out as you explore this eerie, emotional and action packed anime-inspired visual novel adventure.

Episode 4 will be out in a few weeks.


Follow me on Newgrounds -> http://jackastral.newgrounds.com/follow
Follow me on twitter - > http://twitter.com/jackastral

Tick tock.


The choices you make in the first 5 episodes will only tweak dialogue and things like that, though the final episode will feature a major moral choice that'll lead to either the canon ending, or a much darker alternative ending.

Patch 1.11:
-Added some more lines to tighten MC motivation

Patch 1.1:
-Stronger motivation for locket desire -> uses updated flashback sequence from episode 1

Patch 1.01:
-Fixed time continuity error at the start
-Improved a line of dialogue

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you chose my name to be the bully's.

Ay this is decent but I feel like the emotional stuff is a bit cringey... I mean if no one else does then it's just me, but I agree with others about the same scene picture being used (the running person) and Melonie saying "like" slightly randomly. Maybe you could put some more comedy in this like Dead Detention and the others... I understand it's horror but comedy is always welcome.

the story definitely is interesting, and i'm hyped for the next episode.

however, i've noticed that the same things bothering me in the first episode came back in the second and third episode.
for example, the first episode felt like a tutorial for the next parts, with how the (dialogue-)choices didn't matter. i had hoped that you could at least direct the story in the other parts, even if just in a minor way (choices get referenced later, or unlock different choices at later points resulting in dialogue which explains some stuff).

the inventory system is bad. it's really bad. at first, i thought it was just a tutorial on how to use the inventory system. i felt cheated when i realized that his was the inventory system.
it feels too motherly. it constantly tells us what to click and doesn't allow us to try stuff out. and it only functions on a scripted basis, which feels forced and unnatural, as if someone had pitched the inventory idea at the last second, and then it just got tacked on.
there was an earlier review on yout first part, which i had hoped you'd follow, in which some guy told you how to improve the inventory system without influencing the storyline.
basically, he told you to make the player able to use every item, and picking the wrong item results in meaningless dialogue or a "game over animation" (which, of course, sets you back to the item select screen).
seeing how you did not improve in quality from the first part is kinda disappointing.

nevertheless, i give you 4 stars, because the story is interesting and i like the artstyle, and obviously a lot of effort went into these, and i'm looking forward for the next part^^.

Great as always! Keep up the great work!

A little shorter than i expected but then again this one came up a bit faster. I must say I feel a bit like i'm playing Majora's Mask again with time slowly winding down. Maybe you should use a "Final Hours" Song remix or something in the future for this series! I got to say man. I Envy your Skill dude! bringing your stories to life like this is a talent very few people posses. Consider another 5 stars and this one is added to my favorites!

Credits & Info

3.92 / 5.00

Jun 3, 2017
9:43 AM EDT
Adventure - Other