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Escape From the Lotus Maze

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Curious 10 Points

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Puzzle solver 10 Points

Finish the four puzzles!

Strawberry Juice 25 Points

Solved the wooden box puzzle!

Author Comments

This game was made as a tribute to Trickster Online. Many of the characters here are based on NPCs of the game, with each character having a different background music; hope you have fun, and enjoy the music!

I also made a keyboard function if you want to change character's name by pointing'n clicking ;)

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You have made a lot of efforts to paint all this.
I managed to pass this game on the second try.
Therefore I put the highest score.

The English may be technically mostly correct, but the WAY you use it is rather infantile- not an insult, just a flat fact. Try to be more mature in the way you write- you are sounding like a young child trying to use big words, rather than someone older, k? The sentences are too childlike.I love the drawn characters though!

Very good. Next time maybe a little more difficult puzzles.

Shuinvy responds:

The difficulty is changed during testing by my friends,

I afraid some players may don't like the game because the game is too hard for people to solve puzzles.

Still thanks for playing my game.

I didn’t understand the story clearly except that I have to free one of my friends, who happens to be an animal since the players are animals, yet we were speaking with humans? Then it became apparent through the image at the bottom left that you were actually anthropomorphic anime animal humanoids. You could have put their pictures in the name entry screen since I named them all male people at first without realizing that they were female.

There is no consequence to saying Yes or No to the Pharoah, since you just return to him and even if you selected No first, the game goes down the same way anyway.

I actually want to see more of the game since it is fascinating/amusing that Pharoah is the weakest guy there. You have good command of English, but there are some weird stuff like “get item” instead of “received item” (and you’re not trying to be a weirdo either) and “after defeating” during the Pharoah part, which shows that you expected the English reader to know the object of the sentence without stating it as if it’s in Chinese (the subject is an implied “your team”).

The second part of the game, where there are the stone walls and the stone block with an indent in it, has to be redone because I was confused for the first few times, thinking I had to reset the game when actually you need to add some kind of response/hint when the player clicks on that part. Otherwise, it is strange and I thought the game was incomplete.

Also, you need to know past tense and present tense, since you wrote “why do we make such an effort…” instead of “why did we make such an effort…”

The sentence after, “yeah and only get one more burden” is confusing as well.
“And who says I am a burden” is confusing when the Pharoah spoke after that.

Sudoku puzzle should have indicators (such as different shading or outlines) where you can adjust the numbers.

The best puzzle was the one in the dark blue corridor with the marks in the ground.

Mute music button and mute sound effect button are functional, although I thought the right icon was mute all sounds at first.

If you need help with proofreading, you can ask me for assistance.

Shuinvy responds:

For the story and characters,
I already said not even in description but also in game:
"This game was made as a tribute to Trickster Online"

Also I add "fanart" as tag.

I guess you never play Trickster Online,
so you don't know the setting.
However I think it won't influence players to finish the game even though they don't know Trickster Online.
(And I also gave this game to my friends who don't know about Trickster Online for testing)

And the English in the game is checked by my friend, I believe him.
I even have found English teacher to check my English in my game,
but there are always people think there are wrong English sentences in my games.
I'm not sure it's the problem between American English or British English,
I speak in American English.

For the "best puzzle", it even is "the worst puzzle" if you read other player's comments.

Some comments are personal thinking only,
that let game developers don't know whose advice should be followed.

For example, you said the game should mute all sounds,
if it's truly important, I hope you can tell other game developers, too.
I have played many Point'n Click games, and those games have both mute background music button and mute sound effect button.

For the stone walls you think are weird even let you think the game is crashed,
I hope you can play many Point'n Click games,
then you won't have same trouble next time.
Besides, I have my friends test the game for difficulty,
they solve all puzzles.
Even they cannot in the beginning,
I have changed the level based on their advice.

Still thanks for playing my game.

I can not make any sense of the floor markings

Shuinvy responds:

There are many people have solved it with no problem,
The style of the numbers are 7-segment display,
both of the floor markings and the password panel.

And the password is fixed, not random.
Hope you solve it later.