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DevHood Quest

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- Mouse & Keyboard (explained in game)
- F (toggle fullscreen)

In DevHood Quest, you control a team of three game developers as they make a game for a game jam. You have 14 days to complete all parts of the game, while carefully not letting your characters get depressed or sick.

Once the game starts, you can go inside the character's houses. There, you can click on them to choose the action that will be done for the whole day. You can choose:
- To develop: Developing increases your progress, and reaching 100 progress with all three characters is your main objective and the only way of winning. Each character has a different minigame that you'll have to beat in order to develop for this day. Each time you fail in a minigame you lose 10 satisfaction. The minigames get harder and harder each time you progress, but you can make them a bit easier by buying some stuff on shops.
- To work: Working is really important, for having money is the way to survive. You have to constantly buy food to not get sick, and this requires money, and you can also buy upgrades to get more satisfaction boosts and make minigames easier. Each time you work you get +1$ in the next day of work with this character.
- To play: Playing increases your satisfaction and is the only action you can do while you're sick or depressed. You are at risk of depression if your satisfaction is on 40 or below. You can recover from depression by reaching 70 satisfaction or more.

Eating is the only action that doesn't use the character's whole day. You need to eat to increase health, which decreases every day you don't eat on the restaurant. If your health is 40 or below, you can get sick, and you recover from sickness by maxing out your health.

When you choose an action (develop, work or play) for every character, you can end the day by clicking on the End Day button. Now there are 13 days left. Good luck.

This game was made in two weeks for the Construct 3 Game Jam by Marcos Fuchter, Pedro Monteiro, Gustavo Fernandes and Isaac S. Johnson (almost three people, too bad we required an additional artist)

Note: Even if you mute the programmer's minigame, it will still have sound due to a mistake in the code which requires it to play sounds. Sorry'bout that. (So if you don't want any sound at all in the game I recommend silencing the browser)

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The musician minigame was the least easy, needed to buy those lives for sure. Which means working... balance issue there seems minor since I finished in my 2nd game.

marcosfl responds:

Thank you so much for your review! I'm glad you've managed to finish it. Hope you had a good time

I loved this game. The programmer and musician mini games were fast paced and fairly increased the difficulty as the development stage went on, but the artist mini game went from a easy coloring book to trying to replicate the mona lisa. I still liked the artist mini game but i spent half the time playing this game in the artist mini game. Other than that i found a lot of enjoyment playing this game.

marcosfl responds:

I'm really glad you loved it. I admit that the artist's minigame was a bit rushed out and poorly planned, we definitely could have done a better job at it. At some point in development we noticed how absurdly hard the stages were getting but it was already too late to do anything about it (we had a 2 week deadline to finish it and it was almost over). Thank you for sharing your thoughts with us

(I assume you folks speak Portuguese, so...)

Tudo muito bonitinho, feito com capricho... menus, personagens, cenários, objetos. Parabéns!

Quanto à jogabilidade em si, gostei da interatividade dos objetos de cenário... mas senti um pouco de falta de mais interação na jogabilidade - depois de um tempo, o jogo se restringe à seleção de poucas opções em um ou outro menu. Outra coisa que poderia ser diferente é o tamanho da fonte e dos menus (não sei se é coisa do meu navegador, mas aqui o texto ficou pequeno e espremido, tem que apertar os olhos pra enxergar direito).

No mais, vou acompanhar os trabalhos de vocês. Promissor! =D

marcosfl responds:

Hey, stop speaking spanish, I don't understand you!

Brincadeira, haha. Obrigado por deixar sua opinião. Vamos levar em consideração os prós e contras que você deixou pro nosso próximo projeto. De fato o texto ficou pequeno, isso é algo a se lembrar também :).

Muito obrigado pelas 4 estrelas e pelo voto de confiança :D

I really love this game and it's gorgeously simplistic graphics, as well as the variety.
With the Programmer, it's fast-paced and needs quick thinking. I found it quite easy if my fingers are ready to get moving, and it's somewhat at an adjustable pace.
With the Artist, you go at your own pace and at your own speed, which really defines an artist. However, I somehow felt rushed. Not sure if it was intentional or not, but it's still accurate!
Now, with the musician, it was quite difficult for me personally. You need to be ready at all times and you can't go at your own speed at all. This really captures the timing needed for music and the synchronization required. Hats off to that!
The musician game could've been better, though. I dislike the fact that whenever you lose a life, it immediately begins. Often in my case, I ended up losing all of my lives from running right into something. Great game otherwise! Encore to the development team on this game and IN the game!

marcosfl responds:

Really glad you loved it! Thank you for sharing your thoughts on every minigame. The feeling of rush in the artist's minigame wasn't intentional, but it definitely is there. We expected to do something else with the musician's minigame, like a rythm game. But rythm games are hard to make, and the time was short for me (the coder) figure out how to make'em. The endless runner was supposed to be like bit.trip runner, in which you have to jump and slide according to the music, but the time was short so we sticked with a simple runner. We'll definitely keep on developing, and maybe we'll see these three again in the future :D

What is this? A game for ants?

marcosfl responds:

You can set fullscreen pressing F on the keyboard