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Dungeon Of Cataclysm V4

rated 2.47 / 5 stars
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Adventure - RPG

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Credits & Info

May 27, 2017 | 11:51 PM EDT

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Author Comments

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Please give feedback on how to make this game better!

Our artist has been away for a while, so no new sex scenes or story has been added, sorry about that!

-5 new enemy girls
-Weapon Drops
-Other shit probably, I dunno.



Rated 3.5 / 5 stars

Yeah, I really don't know what to think. I can't seem to find a newer version so I'm guessing this is the latest. The concept is good, the mechanics work, and the characters are well written, just needs a lot more work. The art style for the characters is good, but it really needs more texture for the environment. it kind of looks like they just used the fill option on MS Paint... the only way I can tell that I'm actually getting anywhere is by the fact that the dungeon walls are moving, but there was one point I got to where I had absolutely no idea if I was moving or I had broken the game. It would also be nice if the animations were more interactive, like at least being able to move back and forth through the scenes.

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Rated 4 / 5 stars

Good points:
Excellent artistry. Basic, but gets the job done pretty well.
The dialogue is pretty good.
I'm glad that it's basically an open world game now. No more WIP bars blocking me and my curiosity from exploring.
I like the stack system of the combat. It makes things simple.

Bad points:
I can't find the bed the first guard is talking about.
I hate the one-way staircases.
I got completely lost in the caves (where you're going to get the catgirl in the next version) and it took me legit 20 minutes to find my way out. I could have replayed through the game to that point in that time. Please put a map in future.

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Rated 0 / 5 stars

Sorry. Although Pinktea, I do like you're work, and the drawings are good, there are many bugs and glitches. I know you've said before that you aren't the best programmer, but you should understand you do have a big audience. I know it's alot, but this feels kinda rushed. You are excited to make these games, but when the first thing I do is walk into a wall and it freaks out instantly, that's just stupid. Also I have no idea what capture does, and when I use it, it does nothing. I have high hopes for this, but now it just looks bad. Again you are a good artist, but you should at least make it look like, and the enemies are way too easy. Also, when you refresh and reload and fight the first boss, you get free exp because she respawns and you get so much lvl up exp.

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Rated 4 / 5 stars

While its not the greatest, I found it quite enjoyable. Although I am confused on what room the guard near the entrance is talking about.


Rated 3 / 5 stars

So, from what I played, you're going for a labyrinth dungeon crawler style game.
I for one like that kind of games, aaand I also like to actually have to WORK for the H-scenes, within reason.

Given the fact that you're clearly in the very early stages of the game my main complaint is how foreign the combat system feels. It's the first time that I've had to "stack" my actions in what seems to be a non-turn based battle system, it actually took me a few fights to truly realize what was happening, in part because there are no animations or indicators other than the red letters that seemed a bit out of the way, not to mention the 3 actions took place almost simultaneously and the battle didn't exactly pause while I was trying to read all the actions I tested.

As for the art. The art during the H-scenes is average in my opinion, I've seen much better and muuuuuuuch worse, so you're not gonna get too much badgering in that department from me. Although the dungeon design is well bellow the quality of the H-scene art, and THAT is not good for the game. I get wanting to keep the dungeon fairly simple in appearance, but it seems like no real effort went into making the floor, not to mention some of the stairs pop you into areas with no stairs, that was particularly confusing. And since the stairs look the same no matter which way you're going I wasn't sure if I was on the first floor or the fourth.

"Walking around" art and "Combat" art are pretty much what I'd expect considering the H-scene art.

Interaction initiators were a bit confusing, since there are no real indicators of which room is which it took me a bit to find most of the "required" rooms for the H-scenes. Personally, I'd prefer it if I could talk with the girls to get the info again if needed and some signs to help out with locations, or maybe I'm just missing the normal stuff from RPG's, idk, just feels like those actions should be there.

Those are pretty much my complaints on the game. I didn't find the game to be hard or that the H-scenes were too much work to get or had too much text, hell you wanna see a complicated H-game, check out Gorepete's "Sakyubasu no tatakai" or "House of R'Thoth", those things are fking hard AND high ranking, this game is a cake walk by comparison.

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